Cost: $6*
Type: Action-Duration
Text: +1 Action\nFor the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action.\n(This stays in play. This is not in the Supply.)
Here's a comprehensive strategy guide for Champion:
Introduction Champion is one of the most powerful Duration cards in Dominion, providing both lasting attack immunity and continuous action chaining. As a Traveller line card that costs $6*, it can only be gained by upgrading from Hero, making its acquisition path unique. Once in play, Champion remains active for the rest of the game, fundamentally changing how you can build and play your deck.
Key Benefits 1. Attack Immunity - Complete protection from all Attack cards - Allows you to ignore attack-based defense cards - Enables more aggressive deck building strategies - Particularly valuable in multiplayer games
Acquisition Strategy
Getting Champion requires: 1. Purchasing Page ($2) 2. Upgrading to Treasure Hunter 3. Upgrading to Warrior 4. Upgrading to Hero 5. Finally upgrading to Champion
This process typically takes several shuffles, making timing crucial. Consider these factors when pursuing Champion:
Early Game Considerations: - Start pursuing Page early if Champion is your strategy - Buy supporting cards that work well before Champion arrives - Have a functional interim strategy while building towards Champion - Consider whether the game will last long enough to justify the investment
Timing Factors: - Usually takes 4-5 shuffles minimum to reach Champion - Need consistent deck cycling to upgrade quickly - May need additional copies of Page if first copy gets trapped - Consider kingdom support for faster upgrading (e.g., Throne Room effects)
Building Around Champion
Once Champion is in play, your deck-building strategy can shift dramatically:
Build towards mega-turn strategies more easily
Draw Engine Considerations Champion enables different draw engine configurations:
Can focus on raw drawing power over action management
Payload Options The extra actions enable various payload strategies:
Synergies and Combinations
Strong Synergies:
Any other terminal draw becomes effectively non-terminal
Powerful Terminals
Other typically conflicting terminals
Action-Heavy Cards
Conspirator chains
Duration Cards
Anti-Synergies:
May become dead cards late game
Reaction Cards
Watchtower still useful for gaining
One-Shot Effects
Defensive Considerations
Champion's attack immunity changes defensive priorities:
Benefits: - No need for defensive cards - Can ignore attack-heavy opponents - More deck space for economy/drawing - Increased reliability of engine
Limitations: - Still vulnerable to non-attack effects - Cannot protect other players - Does not prevent positive effects of attacks - Still affected by general game pace
Multiplayer Considerations
Champion's value increases significantly in multiplayer games:
Advantages: 1. Protection from multiple attackers 2. More likely to face attacks 3. Greater relative advantage 4. More time to set up Champion
Challenges: 1. Potentially slower game pace 2. Competition for Pages 3. May face multiple strategies 4. Kingdom pile depletion
Game State Analysis
Early Game (Turns 1-5): - Evaluate whether to pursue Champion - Begin Page acquisition if appropriate - Plan interim strategy - Consider alternative paths
Mid Game (Turns 6-10): - Progress through Traveller line - Maintain functional deck - Prepare for Champion arrival - Adjust strategy based on opponents
Late Game (Turns 11+): - Maximize Champion benefits - Execute powerful action chains - Consider game-ending strategies - Leverage attack immunity
Kingdom Considerations
Favorable Kingdoms: 1. Strong terminal actions available 2. Limited alternative engines 3. Prevalent attack cards 4. Longer game potential 5. Card draw support
Unfavorable Kingdoms: 1. Fast alternate strategies 2. Limited terminal actions 3. Strong treasure-based play 4. Critical alternative $5 cards 5. Racing environments
Counter-Strategy
When Opposing Champion: 1. Race strategies - End game before Champion arrives - Focus on alternate victory conditions - Build efficient money deck
Force alternate strategies
Non-attack pressure
Common Mistakes to Avoid
Buying too many Pages early
Engine Building
Poor action card ratios
Timing Issues
Poor hand management
Strategic Focus
Tips for Success
Balance interim and long-term needs
Action Sequencing
Maximize action benefits
Strategic Planning
Watch opponent strategies
Endgame Preparation
Sample Strategies
Quick cycling
Mixed Action/Treasure
Balanced approach
Mega-Turn Setup
Conclusion
Champion is a powerhouse card that requires significant investment but offers tremendous rewards. Its dual benefits of attack immunity and action generation make it a game-changing addition to many strategies. Success with Champion requires careful planning, good timing, and strong supporting cards, but when properly executed, it can create some of the most powerful engines in Dominion.
The key to Champion is recognizing when it's worth pursuing and how to build around it effectively. While the path to acquiring Champion is long, its benefits often justify the investment in longer games or attack-heavy environments. Understanding both its strengths and limitations allows players to make better decisions about when and how to incorporate Champion into their strategy.
Remember that Champion isn't always the answer - sometimes faster strategies or alternative approaches will be more effective. However, when the kingdom and game state support it, Champion can be one of the most powerful cards available, enabling strategies that would be impossible without its unique benefits.