Cost: $5
Type: Action-Attack
Text: +3 Cards\nEach other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Here's a comprehensive strategy guide for Torturer in Dominion:
Introduction Torturer is one of the most powerful and notorious attack cards in Dominion. For $5, it provides significant card draw (+3 cards) while forcing opponents to make an unpleasant choice between discarding or gaining a Curse. Understanding when and how to use Torturer effectively, as well as how to defend against it, is crucial for success in games where it's available.
Core Strengths 1. Strong Card Draw - +3 cards makes Torturer an excellent engine component - Helps you find other key cards in your deck - Can chain multiple Torturers together effectively - Doesn't terminal out like many other attacks
Curses go directly to hand, making them dead cards immediately
Flexible Timing
When to Buy Torturer
Early Game Considerations - Almost always worth getting one early if available - Priority increases with: * Presence of villages/card draw support * Absence of strong attack counters * Multiple opponents (multiplies attack impact) - Consider skipping if: * Strong $5 alternatives exist (especially essential engine pieces) * Kingdom has very strong defense options * Playing against only one opponent with strong trashing
Mid Game Considerations - Still worth acquiring if: * You have sufficient actions/draw to play it reliably * Opponents haven't fully defended * You're building an engine - Less attractive if: * Curse pile is depleted * Game is reaching end phase * You need specific deck components more
Building Around Torturer
Engine Components 1. Villages - Essential for playing multiple Torturers - Recommended villages: * Village * Festival * Market * Worker's Village * Any other village variants
Drawing villages
Throne Room Effects
Deck Composition Strategies
Vulnerable to rushing
Hybrid Approach
May not maximize Torturer's potential
Support Role
Key Synergies
Consider these for additional strategy layers
Discard Synergies
Gardens (opponent deck size reduction)
Action Chaining
Counter-Strategies and Defense
When Facing Torturer 1. Strong Trashing - Chapel - Steward - Ambassador - Trading Post - Helps remove Curses quickly
Market Square can benefit from discards
Alternative Strategies
Choosing Between Options
When to Take the Curse - Early game when hand quality matters more - When discarding would disrupt crucial combos - If you have effective Curse handling - When protecting vital Victory cards
When to Discard - Late game to protect Victory cards - When hand contains expendable cards - If Curse pile is low - When deck already contains multiple Curses
Advanced Tactics
Track Curse pile carefully
Multiple Torturer Sequencing
Track opponent's hand size
Endgame Tactics
Common Mistakes to Avoid
Watch opportunity cost
Poor Timing
Wasting attacks on defended opponents
Strategic Inflexibility
Multiplayer Considerations
Greater defensive pressure
Political Elements
Table position importance
Strategic Adjustments
Sample Opening Strategies
Strong Openings 1. $5/$2 - Torturer/Cellar - Torturer/Pearl Diver - Torturer/Chapel
Mining Village/Silver
$5/$3
Kingdom Evaluation
Favorable Conditions - Strong village presence - Limited defense options - Good trashing (for you) - Action chain support
Unfavorable Conditions - Strong defense presence - Alternative $5 priorities - Rush-friendly kingdom - Limited action support
Conclusion
Torturer is a powerful card that requires careful strategic consideration both when using it and defending against it. Success with Torturer depends on: - Proper support infrastructure - Careful timing and sequencing - Understanding opponent positions - Flexible strategic approach - Proper kingdom evaluation
The card's combination of strong draw and powerful attack makes it a formidable tool in many kingdoms, but maximizing its potential requires practice and understanding of various game situations. Whether building around multiple Torturers or incorporating a single copy as support, the card's impact on game dynamics cannot be ignored.
Remember that while Torturer can be a game-winning card, it's not an automatic win condition. Successful use requires careful consideration of the kingdom context, opponent strategies, and overall game state. Balance its attack potential with other strategic needs and always be prepared to adapt your approach based on game development.