Ambassador
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Ambassador (Seaside)

Cost: $3

Type: Action-Attack

Text: Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply.\nThen each other player gains a copy of it.

Strategy Review

Here's a comprehensive strategy guide for Ambassador in Dominion:

Ambassador Strategy Guide

Introduction Ambassador is one of the most powerful $3 cards in Dominion, capable of both thinning your deck and attacking opponents. While simple in concept, it requires careful strategic planning to use effectively. This guide will explore how to maximize Ambassador's potential and navigate its complexities.

Core Functions

  1. Deck Thinning The primary strength of Ambassador is its ability to quickly remove unwanted cards from your deck. By returning up to two copies of a card to the supply, you can thin your deck faster than almost any other card in Dominion.

Key advantages of Ambassador's thinning: - Can remove multiple cards per play - Doesn't require trashing permissions - Works immediately (unlike Chapel, which needs to be drawn first) - Can be used repeatedly throughout the game

  1. Attack Element The forced gaining of cards by opponents is a powerful attack that:
  2. Clogs opponents' decks with unwanted cards
  3. Can force opponents to exceed province pile counts in specific situations
  4. Disrupts deck optimization strategies
  5. Creates psychological pressure

Basic Strategy

Early Game (Turns 1-5): - Prioritize acquiring Ambassador early - Focus on returning Coppers and Estates - Consider buying a second Ambassador if the kingdom supports it - Plan your opening buys around Ambassador's gaining attack

Mid Game (Turns 6-12): - Continue thinning aggressively - Transition to returning Silver when appropriate - Begin building your engine or money strategy - Watch pile counts carefully

Late Game (Turns 13+): - Be selective about using Ambassador - Consider returning Victory cards to deny opponents - Use gaining attack strategically - May transition to using Ambassador purely as an attack

Advanced Techniques

  1. The Double Ambassador Opening When opening with Ambassador, consider buying a second copy. Benefits include:
  2. Faster deck thinning
  3. Higher consistency
  4. More attack pressure
  5. Backup if one is terminal collided

Requirements for success: - No crucial competing $3 buys - Kingdom supports ultra-thin strategies - No strong counter-cards present

  1. The Silver Return A key decision point is when to start returning Silver: Pros:
  2. Further deck thinning
  3. Forces Silver on opponents
  4. Transitions deck to purely Gold/Province Cons:
  5. Reduces buying power temporarily
  6. May slow down engine building
  7. Gives opponents useful treasure

  8. Pile Control Tactics Ambassador enables sophisticated pile management:

  9. Can empty piles quickly for alternate victory conditions
  10. Forces opponents to gain cards they may not want
  11. Creates three-pile ending threats
  12. Manipulates Province pile counting

Optimal Card Choices to Return

  1. Starting Deck Cards Priority order: a) Estates (highest priority)
  2. Removes stop cards
  3. Forces junk on opponents
  4. Improves deck consistency

b) Copper - Improves treasure density - Creates space for better cards - Less harmful to give opponents

  1. Mid-Game Cards Situational priorities: a) Silver (when transitioning to big money) b) Early game actions (when building engine) c) Victory cards (for denial) d) Terminal actions (reducing collisions)

Synergies and Combinations

  1. Draw Cards Ambassador pairs excellently with:
  2. Laboratory
  3. Smithy
  4. Council Room
  5. Library Benefits:
  6. Finds Ambassador more consistently
  7. Enables returning multiple cards per turn
  8. Accelerates deck transformation

  9. Villages Strong village combinations:

  10. Native Village (timing control)
  11. Fishing Village (duration effect)
  12. Worker's Village (extra buy utility) Benefits:
  13. Allows multiple Ambassadors per turn
  14. Maintains action density
  15. Enables complex turns

  16. Gainers Powerful gaining combinations:

  17. Workshop
  18. Ironworks
  19. Horn of Plenty Benefits:
  20. Replaces returned cards quickly
  21. Maintains deck size
  22. Enables fast strategy transitions

Counter-Strategies

  1. Defense Cards Strong counters include:
  2. Moat (blocks gaining)
  3. Watchtower (transforms gained cards)
  4. Trading Post (profits from gained cards)
  5. Horse Traders (blocks and improves hand)

  6. Alternative Strategies Effective approaches against Ambassador:

  7. Rush strategies (Gardens, Duke)
  8. Engine-heavy approaches
  9. Multiple victory card paths
  10. Big money with trashing

  11. Pile Management Counter-tactics:

  12. Keep crucial piles from emptying
  13. Force alternate end conditions
  14. Maintain Province count awareness
  15. Leverage gained cards constructively

Kingdom Considerations

  1. Strong Ambassador Kingdoms Features that enhance Ambassador:
  2. Limited trashing options
  3. Strong terminal actions
  4. Absent drawing
  5. Limited gain-on-gain effects

  6. Weak Ambassador Kingdoms Features that diminish Ambassador:

  7. Multiple trash-for-benefit cards
  8. Strong cursing attacks
  9. Heavy engine support
  10. Alternative victory paths

  11. Key Kingdom Cards to Watch Cards that significantly impact Ambassador strategy:

  12. Cursers (reduce Ambassador's attack value)
  13. Watchtower (nullifies gaining attack)
  14. Gardens (changes pile dynamics)
  15. Bridge (affects return decisions)

Timing and Execution

  1. Opening Turns Optimal play patterns:
  2. Return Estates immediately
  3. Consider hand composition for next shuffle
  4. Plan treasure returns carefully
  5. Balance thinning vs. buying power

  6. Mid-Game Decision Points Critical choices:

  7. When to stop returning Copper
  8. Timing of Silver returns
  9. Balancing attack vs. deck improvement
  10. Managing pile counts

  11. Endgame Considerations Late-game tactics:

  12. Victory card denial
  13. Pile emptying threats
  14. Province count manipulation
  15. Timing game end

Common Mistakes to Avoid

  1. Strategic Errors
  2. Over-thinning without a plan
  3. Returning cards too aggressively
  4. Ignoring opponent's strategies
  5. Failing to adapt mid-game

  6. Tactical Mistakes

  7. Poor return timing
  8. Suboptimal card choice selection
  9. Neglecting pile counts
  10. Missing gaining attack opportunities

  11. Technical Errors

  12. Revealing wrong cards
  13. Miscounting supply piles
  14. Poor hand management
  15. Overlooking gaining responses

Multiplayer Considerations

  1. Three-Player Games Adjusted strategies:
  2. Attack value increases
  3. Pile emptying accelerates
  4. Province count becomes crucial
  5. Multiple threats emerge

  6. Four-Player Games Modified approaches:

  7. Faster pile depletion
  8. Increased attack impact
  9. Complex pile counting
  10. Alternative victory importance

Advanced Topics

  1. Hand Reading Using Ambassador to track:
  2. Opponent's deck composition
  3. Probable hand contents
  4. Strategy indicators
  5. Buying patterns

  6. Pile Racing Advanced pile manipulation:

  7. Three-pile ending setups
  8. Province pile control
  9. Key card denial
  10. Supply timing

  11. Engine Construction Building with Ambassador:

  12. Maintaining action density
  13. Component sequencing
  14. Draw chain construction
  15. Terminal space management

Conclusion

Ambassador is a powerful card that rewards careful strategic planning and tactical execution. Success requires: - Clear strategy development - Careful timing - Pile awareness - Flexible tactical adjustment

The card's dual nature as both deck improver and attack creates complex decision trees that reward skilled play. Understanding when to emphasize each aspect is crucial to maximizing Ambassador's potential.

Final Tips: - Plan your strategy before first Ambassador play - Watch opponent's reactions and adaptations - Maintain pile count awareness - Be prepared to adjust tactics mid-game - Consider kingdom context carefully - Practice timing and execution

With proper understanding and application of these principles, Ambassador can be one of the most effective $3 cards in Dominion, capable of driving powerful strategies and creating significant challenges for opponents.