Taxman
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Taxman (Guilds)

Cost: $4

Type: Action-Attack

Text: You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.

Strategy Review

Here's a comprehensive strategy guide for Taxman:

Taxman Strategy Guide

Introduction Taxman is a $4 Action-Attack card from the Guilds expansion that combines trashing, attack elements, and treasure gaining. While it shares some similarities with Mine, its unique properties make it a distinctly different card with its own strategic considerations. Understanding how to leverage Taxman's abilities effectively can create powerful economic engines and disrupt opponents' hands.

Core Mechanics and Basic Use

  1. Trashing Component
  2. Taxman allows you to trash a Treasure from your hand
  3. This is optional, but usually desired
  4. Primary targets are typically Copper and Silver
  5. Can also trash Gold in specific situations

  6. Attack Component

  7. Forces opponents with 5+ cards to discard a copy of your trashed card
  8. If they don't have a copy, they must reveal their hand
  9. Attack only triggers if you choose to trash
  10. Only affects players with larger hands

  11. Gaining Component

  12. Gain a Treasure costing up to $3 more than the trashed card
  13. The gained card goes to the top of your deck
  14. Immediate access to the new Treasure next turn

Basic Strategy

Early Game - Primary use: Trash Copper to gain Silver - Secondary use: Trash Silver to gain Gold - Prioritize getting 2-3 Taxmen in early rounds - Can serve as both economy improvement and deck thinning

Mid Game - Focus shifts to Silver-to-Gold conversions - Attack element becomes more relevant - Consider timing with other deck manipulation

Late Game - May become less relevant unless specific treasures are key - Can still disrupt opponent's hand size - Useful for gaining specific high-value treasures

Key Advantages

  1. Economy Boost
  2. Improves treasure quality quickly
  3. Places gained treasure on deck for immediate use
  4. More flexible than Mine due to lower cost

  5. Deck Thinning

  6. Removes lower-value treasures
  7. Helps concentrate deck power
  8. Combines thinning with improvement

  9. Attack Potential

  10. Disrupts opponent's large hands
  11. Can force discarding of key treasures
  12. Psychological pressure on hand size

Strategic Considerations

Timing and Sequencing - Play early in your turn before drawing cards - Consider terminal collision with other actions - May want to play after drawing if hunting specific treasures - Balance trashing versus keeping treasures for buying power

Hand Size Management - Opponents can play around 5-card threshold - Consider cards that force opponents to draw - Attack becomes more potent with Laboratory-type effects in play

Treasure Selection - Consider kingdom-specific treasures available - Plan upgrade paths carefully - Balance immediate needs versus long-term gains

Notable Combinations

Strong Synergies

  1. Card Draw
  2. Laboratory
  3. Smithy
  4. Council Room
  5. Forces opponents into attack range
  6. Improves your options for trashing

  7. Deck Manipulation

  8. Harbinger
  9. Scout
  10. Helps position gained treasures
  11. Maximizes value of top-deck placement

  12. Other Treasure-Related Cards

  13. Bank
  14. Merchant Guild
  15. Royal Seal
  16. Enhance value of gained treasures
  17. Create powerful economic engines

  18. Duration Cards

  19. Fishing Village
  20. Wharf
  21. Help manage terminal collision
  22. Provide consistent action availability

  23. Hand Size Attackers

  24. Militia
  25. Ghost Ship
  26. Multiply pressure on opponent's hand management
  27. Create difficult decisions for opponents

Counter Strategies

Playing Against Taxman

  1. Hand Size Management
  2. Keep hand size under 5 when possible
  3. Time big draws carefully
  4. Consider discarding strategies

  5. Alternative Treasures

  6. Diversify treasure types
  7. Use kingdom treasures opponents can't match
  8. Consider treasure-generating actions

  9. Deck Acceleration

  10. Outpace Taxman's improvement rate
  11. Focus on alternative economy sources
  12. Build engine faster than Taxman player

Defending Against Taxman

  1. Direct Counters
  2. Moat blocks the attack
  3. Reaction cards become more valuable
  4. Hand size reduction cards can help

  5. Strategic Approaches

  6. Build smaller, more efficient hands
  7. Use non-treasure economy
  8. Focus on action-based strategies

Kingdom Considerations

Favorable Kingdoms

  1. Special Treasures Present
  2. Platinum available
  3. Hoard
  4. Quarry
  5. Provides additional upgrade paths
  6. Creates powerful combinations

  7. Draw-Heavy Kingdoms

  8. Multiple card drawers
  9. Cantrips available
  10. Makes attack more reliable
  11. Improves consistency

  12. Action Support

  13. Villages
  14. Throne Room variants
  15. Helps manage terminal nature
  16. Enables multiple plays

Unfavorable Kingdoms

  1. Alternative Economy Dominant
  2. Heavy action-based economy
  3. Copper-free strategies viable
  4. Limited treasure variety

  5. Fast Engines

  6. Quick province rush possible
  7. Limited time for upgrades
  8. Better alternatives available

  9. Strong Hand Management

  10. Warehouse-type sifters
  11. Easy hand size control
  12. Attack becomes less relevant

Advanced Techniques

Multi-Card Combinations

  1. Throne Room Effects
  2. Double Taxman plays
  3. Multiple treasure upgrades
  4. Increased attack pressure

  5. Duration Chaining

  6. Consistent action availability
  7. Predictable hand sizes
  8. Reliable treasure access

  9. Draw-to-X Cards

  10. Library
  11. Watchtower
  12. Maintain optimal hand size
  13. Maximize gained treasure value

Specific Treasure Strategies

  1. Copper Management
  2. Early game thinning
  3. Attack pressure
  4. Economy improvement

  5. Silver Timing

  6. Mid-game transitions
  7. Gold acquisition
  8. Hand size considerations

  9. Special Treasure Integration

  10. Kingdom-specific paths
  11. Unique upgrade chains
  12. Economic optimization

Competition Considerations

Tournament Play

  1. Opening Strategies
  2. $4/$3 split consideration
  3. Early Taxman priority
  4. Alternative paths evaluation

  5. Mid-Game Transitions

  6. Timing of treasure upgrades
  7. Attack utilization
  8. Engine integration

  9. Endgame Tactics

  10. Province rush timing
  11. Final upgrades
  12. Hand size pressure

Multiplayer Dynamics

  1. Attack Impact
  2. Multiple targets
  3. Varied hand sizes
  4. Collective pressure

  5. Political Considerations

  6. Target selection
  7. Alliance implications
  8. Timing of attacks

  9. Strategy Adaptation

  10. Multiple opponent types
  11. Varied counter-plays
  12. Complex hand management

Common Mistakes to Avoid

  1. Tactical Errors
  2. Over-trashing treasures
  3. Poor timing of plays
  4. Ignoring attack potential

  5. Strategic Missteps

  6. Overvaluing Taxman
  7. Neglecting alternative strategies
  8. Poor kingdom evaluation

  9. Implementation Issues

  10. Terminal collision
  11. Inefficient upgrade paths
  12. Weak timing choices

Conclusion

Taxman is a versatile card that combines economy improvement with attack potential. Success with Taxman requires careful consideration of: - Kingdom context - Timing and sequencing - Treasure management - Attack utilization - Counter-play options

While not always a game-defining card, Taxman can be a powerful tool in the right circumstances. Understanding its strengths, limitations, and optimal use cases will help you maximize its potential in your games.

The key to mastering Taxman lies in: - Recognizing appropriate kingdoms - Planning upgrade paths - Managing terminal actions - Leveraging attack potential - Adapting to opponent strategies

With proper evaluation and execution, Taxman can be a valuable addition to many strategies, providing both economic advancement and opponent disruption.