Jack of All Trades
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Jack of All Trades (Hinterlands)

Cost: $4

Type: Action

Text: Gain a Silver.\nLook at the top card of your deck; discard it or put it back.\nDraw until you have 5 cards in hand.\nYou may trash a card from your hand that is not a Treasure.

Strategy Review

Here's a comprehensive strategy guide for Jack of All Trades:

Jack of All Trades Strategy Guide

Introduction Jack of All Trades (JoAT) is a complex $4 action card that performs multiple functions: gaining Silver, deck inspection, draw to 5, and selective trashing. While each individual effect might seem modest, the combination makes it a versatile engine component and opening card that can significantly influence game trajectory.

Core Functions Analysis

  1. Gain a Silver
  2. Guaranteed payload increase
  3. Doesn't require drawing or playing the Silver
  4. Adds directly to deck, bypassing hand requirements
  5. Improves deck density immediately
  6. Can contribute to certain landmark/project scores

  7. Look at Top Card

  8. Provides deck control
  9. Can prevent dead draws
  10. Helps manage shuffle timing
  11. Valuable information for planning next turn
  12. Synergizes with deck tracking

  13. Draw to 5

  14. Ensures consistent hand size
  15. Recovers from discarding
  16. Helps find important cards
  17. Can draw through deck faster
  18. Non-terminal action

  19. Optional Non-Treasure Trashing

  20. Deck improvement capability
  21. Selective targeting
  22. Maintains treasures
  23. Can occur after drawing
  24. One-shot effect per play

Opening Considerations

Strong Opening Card ($4/$3 or $4/$4 splits) Pros: - Immediate economy boost via Silver - Helps manage early Estates - Non-terminal from the start - Flexible utility

Cons: - Competes with other strong $4 options - Single-card trashing is limited - May delay building toward specific strategies

Common Opening Pairs: 1. Double Jack of All Trades - Accelerates Silver gaining - More consistent deck inspection - Multiple trashing opportunities - Strong economy development

  1. Jack of All Trades + Silver
  2. Immediate money density
  3. Reliable $5 turns
  4. Good for money-based strategies

  5. Jack of All Trades + Another $4 Action

  6. Maintains flexibility
  7. Can complement specific strategies
  8. Popular with cards like Mining Village or Merchant

Early Game Strategy

Priority Uses: 1. Trashing Estates when possible 2. Building basic money density 3. Managing deck composition 4. Setting up for key purchases

Key Decisions: - Whether to trash immediately or wait for better targets - Managing Silver density vs. other strategic needs - Balancing deck inspection with draw potential - Timing plays with other actions

Mid-Game Considerations

Deck Evolution: - Transitions well into both engine and money strategies - Maintains utility even as deck improves - Helps find key cards - Can become draw engine component

Strategic Roles: 1. Engine Support - Finds components - Maintains hand size - Provides economy - Removes junk cards

  1. Money Strategy Enhancement
  2. Builds Silver density
  3. Improves consistency
  4. Maintains tempo
  5. Removes non-money cards

  6. Hybrid Approaches

  7. Flexible support for mixed strategies
  8. Helps manage deck ratio
  9. Provides consistent utility

Synergies and Combinations

Strong Synergies:

  1. Deck Inspection Benefits
  2. Warehouse: Additional filtering
  3. Scout: Enhanced deck manipulation
  4. Oracle: Information advantage
  5. Navigator: Improved decision-making

  6. Silver Synergies

  7. Merchant Guild: Extra coin tokens
  8. Merchant: Additional money
  9. Bank: Increased treasure count
  10. Fortune Hunter: Activation support

  11. Draw Synergies

  12. Library: Helps reach hand size
  13. Watchtower: Reaction to gained Silver
  14. Laboratory: Additional draw power
  15. Market: Complementary effects

  16. Trashing Synergies

  17. Chapel: Complementary trashing
  18. Monastery: Additional targeted removal
  19. Upgrade: Transform opportunities
  20. Remodel: Material for upgrading

Anti-Synergies:

  1. Competing priorities
  2. Other $4 cost essential cards
  3. Alternative trashers
  4. Draw-to-X effects

  5. Deck composition conflicts

  6. Heavy action chains
  7. Complex engines
  8. Lean deck strategies

  9. Timing issues

  10. Duration cards
  11. Reserve cards
  12. Reaction chains

Advanced Techniques

  1. Shuffle Management
  2. Track deck composition
  3. Time discards strategically
  4. Manipulate shuffle points
  5. Optimize draw efficiency

  6. Silver Timing

  7. Consider gaining order
  8. Manage deck density
  9. Plan for specific price points
  10. Account for shuffle timing

  11. Trashing Decisions

  12. Evaluate current vs. future value
  13. Consider deck composition
  14. Balance immediate vs. long-term gains
  15. Account for game state

  16. Hand Size Optimization

  17. Manage action density
  18. Plan for key combinations
  19. Balance draw efficiency
  20. Consider turn sequence

Counter-Strategy

Playing Against JoAT:

  1. Rush Strategies
  2. Capitalize on slower build-up
  3. Target key price points
  4. Pressure victory card availability
  5. Force early game end

  6. Superior Engine Building

  7. Outpace Silver accumulation
  8. Build stronger draw
  9. Establish better trashing
  10. Create action chains

  11. Alternate Economy

  12. Develop better payload
  13. Build alternative money sources
  14. Create stronger combinations
  15. Establish better scaling

Defending JoAT Strategy:

  1. Tempo Maintenance
  2. Maintain purchase power
  3. Keep trashing relevant
  4. Manage deck efficiency
  5. Balance improvements

  6. Adaptation

  7. Adjust to opposition
  8. Modify build order
  9. Alter strategic focus
  10. Maintain flexibility

  11. Leverage Strengths

  12. Maximize consistency
  13. Utilize information advantage
  14. Maintain efficiency
  15. Build systematically

Kingdom Considerations

Favorable Kingdoms:

  1. Limited trashing
  2. Few competing options
  3. Valuable removal utility
  4. Important deck improvement

  5. Money emphasis

  6. Silver value high
  7. Treasure synergies
  8. Economy-based scoring

  9. Moderate pace

  10. Time to develop
  11. Value consistency
  12. Strategic flexibility

Unfavorable Kingdoms:

  1. Strong engines
  2. Better draw available
  3. Superior trashing
  4. Faster scaling

  5. Alt-VP focus

  6. Limited Silver value
  7. Better scaling options
  8. Different priorities

  9. Rush potential

  10. Too slow to develop
  11. Better immediate options
  12. Pressure on timing

Multiplayer Considerations

2-Player Games: - Stronger overall - More control potential - Better trashing value - Consistent utility

3+ Player Games: - Reduced trashing impact - More competition for cards - Different timing considerations - Adjusted strategic value

Game Phase Impact

Opening Phase: - Strong initial utility - Economic development - Deck improvement - Strategic flexibility

Middle Game: - Consistent support - Maintained utility - Adaptive potential - Resource management

End Game: - Reduced trashing value - Continued draw utility - Silver still relevant - Information advantage

Variant Considerations

Prosperity: - Colony/Platinum context - Modified economy scale - Different price points - Adjusted timing

Shelters: - Modified trashing targets - Different opening patterns - Adjusted utility - Changed priorities

Conclusion

Jack of All Trades is a versatile $4 action that provides consistent utility throughout the game. Its multiple functions make it valuable in various strategies, though it excels particularly in money-based approaches and as engine support. Understanding its optimal use requires careful consideration of kingdom context, timing, and strategic goals.

Key Takeaways:

  1. Strong opening option providing immediate economic improvement and deck control

  2. Flexible utility supporting multiple strategies while maintaining consistent value

  3. Requires thoughtful play to maximize complex decision points and timing considerations

  4. Benefits from careful kingdom analysis to determine optimal strategic role

  5. Valuable support card that can adapt to changing game states and requirements

Success with Jack of All Trades comes from understanding its multiple roles and choosing the right moments to emphasize different aspects of its utility. While not always the optimal choice, its flexibility and consistent value make it a strong consideration in many kingdoms.