Cost: $5
Type: Action-Attack
Text: Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
Introduction: Saboteur is one of the most controversial cards in Dominion, often considered among the weakest $5 cards despite its attack nature. However, understanding when and how to use Saboteur effectively can help you maximize its potential in specific situations. This guide will explore the card's strengths, weaknesses, and strategic considerations.
Core Mechanics and Basic Considerations:
If no $3+ card is found after revealing the entire deck, nothing is trashed
Key Characteristics
Strengths:
Particularly effective against thin decks relying on specific cards
Information Gathering
Can inform future tactical decisions
Multiple Target Impact
Can create cumulative negative effects over time
Non-terminal Nature
Weaknesses:
May hit insignificant cards
Replacement Effect
Can enable beneficial downgrades
Cost Inefficiency
Often doesn't affect game state significantly
Limited Impact on Strong Strategies
Strategic Applications:
Consider only if opponent heavily depends on specific cards
Mid Game (Turns 8-15)
Consider if multiple opponents building similar strategies
Late Game (Turns 16+)
Optimal Use Cases:
Can delay or prevent engine assembly
Multiple Opponents
Spreads attack effect efficiently
Supporting Role
Synergies and Combinations:
Witch for combined pressure
Deck Inspection
Spy for strategic targeting
Action Chains
Counter-Strategies:
Avoid critical single cards
Alternative Strategies
Redundant engine components
Protective Measures
Specific Kingdom Considerations:
Multiple attack synergies
Unfavorable Kingdoms
Multiplayer Considerations:
Better value proposition
Team Games
Share information gained
Positioning
Timing and Purchase Decisions:
Limited better $5 options
When to Skip
Late game situations
Quantity Considerations
Advanced Tactics:
Adjust strategy based on reveals
Targeting Priority
Consider replacement options
Timing Optimization
Common Mistakes to Avoid:
Neglecting own strategy
Poor Timing
Missing better opportunities
Misreading Board
Sample Strategies:
Deck tracking support
Mixed Attack
Create compound effects
Engine Support
Kingdom Example Analysis:
Example 1: Strong Saboteur Kingdom - Limited $5 options - Key engine pieces - Thin deck strategies - Multiple attack synergies
Example 2: Weak Saboteur Kingdom - Strong money strategies - Multiple engine paths - Abundant cheap alternatives - Defense cards available
Conclusion:
Saboteur is a situational card that requires careful consideration of kingdom context, opponent strategies, and timing. While often considered weak, it can be effective in specific situations:
Keys to Success: 1. Proper timing of purchase and play 2. Understanding kingdom context 3. Reading opponent strategies 4. Using information gained 5. Avoiding over-investment
Final Recommendations:
Better $5 options limited
Skip Saboteur when:
Late game situations
General Guidelines:
Remember that while Saboteur isn't a top-tier card, understanding its proper use can add another tool to your strategic arsenal. Focus on maximizing its strengths while minimizing its weaknesses, and always consider the broader game context when deciding to include it in your strategy.