Cost: $7
Type: Action
Text: You may choose an Action card in your hand. Play it three times.
Here's a comprehensive strategy guide for King's Court:
King's Court Strategy Guide
Introduction: King's Court (KC) is one of the most powerful cards in Dominion, offering triple play of an Action card instead of the double play provided by Throne Room. At $7, it's an expensive card that requires careful planning to acquire, but its potential impact on the game is enormous. This guide will explore how to effectively use King's Court, when to buy it, and its various interactions.
Core Strengths: 1. Massive Action Multiplication - Triples the effect of any Action card - Can create explosive turns when properly set up - Helps overcome the natural Action limitation of one per turn
Effective in both engine and big money strategies
Scaling Power
When to Buy King's Court:
Early Game ($7 is a significant investment): - Generally not a first or second buy - Consider only if you have: * Reliable $7 generation * Clear plan for what to King's Court * Engine components already in place * No pressing need for other key cards
Mid Game: - Ideal timing for most KC purchases - Should have: * Established deck control * Target cards to multiply * Sufficient treasure to consistently hit $7
Late Game: - Still valuable if you can afford it - Especially strong with: * Point-generating Actions * Draw engines already built * Mega-turn potential
Key Synergies and Combinations:
These combinations help find more Actions to play
Treasure-Generating Actions
Merchant: Can generate substantial coin with Silver chains
Villages and Splitters
Festival: +6 Actions, +$6, +6 Buys
Attack Cards
Particularly strong when opponents lack defense
Victory Point Generators
Goons: Stack VP tokens rapidly
Duration Cards
Advanced Tactics:
Example: KC → KC → KC → Village = 27 Villages
Timing Considerations
Factor in shuffle timing
Deck Composition
Consider deck size impact
Resource Management
Counter-Strategies and Weaknesses:
Junking can dilute deck effectiveness
Cost Barriers
Opportunity cost of not buying other cards
Setup Requirements
Defending Against These Weaknesses:
Include redundant combo pieces
Timing
Consider game length and pace
Flexibility
Common Mistakes to Avoid:
Forcing KC into unsuitable strategies
Under-Utilizing
Missing key combo opportunities
Poor Planning
Sample Strategies:
Execution: - Build reliable drawing engine - Add KC when consistently hitting $7 - Chain KC with draw cards - Build to mega-turns
Execution: - Establish money base - Add KC when affordable - Multiply VP generators - Accumulate tokens rapidly
Execution: - Build duration card base - Add KC for multiplication - Create sustained advantage - Stack effects across turns
Kingdom Considerations:
Limited attacks
Challenging Kingdoms
Fast alternate strategies
Key Support Cards to Look For
Timing Your King's Court Purchase:
Early Game ($7 is a significant investment): 1. Prerequisites: - Reliable trashing established - Basic draw engine functioning - Clear KC targets identified - Consistent $7 generation
Mid Game (Ideal Timing): 1. Positive Indicators: - Engine functioning smoothly - Multiple viable targets - Consistent money - Clear path to victory
Late Game: 1. Factors to Consider: - Remaining time - VP gap - Mega-turn potential - Alternative options
Interaction with Popular Cards:
Strong Positive Interactions: 1. Laboratory - Massive draw - Self-replacing - Action neutral
Combo enabling
Strong economy boost
Duration Cards
Neutral Interactions: 1. Basic Treasures - No direct synergy - Still necessary for buying - Support role only
Negative Interactions: 1. Terminal Actions without +Actions - Action collision - Reduced efficiency - Limited combo potential
Strategy Tips for Specific Game Phases:
Opening (Turns 1-4): - Focus on engine components - Establish trashing - Plan KC acquisition - Build money base
Mid-Game (Turns 5-10): - Time KC purchase - Develop combo pieces - Balance resources - Counter opponent strategies
Late-Game (Turns 11+): - Execute mega-turns - Convert to VP - Race considerations - Ending timing
Conclusion:
King's Court is one of Dominion's most powerful cards, but it requires careful planning and execution to use effectively. Success with KC depends on:
Plan for specific targets
Strategic Integration
Resource management
Tactical Execution
When properly used, King's Court can create some of the most explosive and satisfying turns in Dominion. However, it requires respect for its cost and setup requirements. Players who master KC's use will find it to be one of the most rewarding cards in the game.
Remember: - Build your engine first - Have clear targets - Time your purchase well - Execute carefully - Stay flexible
With these principles in mind, King's Court can be a game-changing addition to your Dominion strategy.