Cost: $5
Type: Action-Attack
Text: +$2\nEach other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Here's a comprehensive strategy guide for Mountebank:
Mountebank Strategy Guide
Introduction Mountebank is one of the strongest attack cards in Dominion, combining payload (+$2) with a brutal junking attack that forces opponents to gain both Curse and Copper cards unless they can discard a Curse. This double-junking effect makes it particularly devastating, as it not only adds negative points to opponents' decks but also dilutes them with additional stop cards.
Core Strengths 1. Strong Economy - Provides +$2 on play, making it an excellent economic card even without the attack - Self-sustaining cost-wise: can pay for itself and contribute toward other $5 purchases - Functions as both an economy card and an attack card, saving deck space
Basic Strategy
Early Game - Priority acquisition at $5 - Often worth opening with if available - Generally want 2-3 copies in most games where it's present - Can skip if opponents have strong defense cards available early
Mid Game - Continue playing regularly to maintain pressure - Consider transitioning away if Curses are depleted - Watch for defensive responses from opponents - May need additional trashing/deck control to maintain efficiency
Late Game - Effectiveness decreases as Curses run out - Still valuable for +$2 even after attack becomes irrelevant - Consider trashing if deck needs streamlining for provinces
Key Timing Considerations
Creates immediate pressure on opponents' opening strategies
Multiple Copies The decision to get multiple Mountbanks depends on:
Synergies and Combinations
Drawing opponents' newly gained junk cards quickly is advantageous
Trashing Strong synergy with trashing cards:
Mine upgrades forced Coppers into better treasure
Duration Cards
Bridge Troll can make gaining Copper even more punishing
Throne Room Effects
Counter-Strategy and Defense
Horse Traders provides discard defense
Indirect Defenses Alternative defensive approaches:
Economy focus to outpace the attack
Mirror Strategy When both players have Mountebank:
Advanced Tactics
May want to leave last Curse to prevent reshuffling
Deck Composition Management
Account for increased copper density
Multi-Player Considerations
Specific Kingdom Configurations
Good throne room effects
Weak Mountebank Kingdoms
Common Mistakes to Avoid
Ignoring deck efficiency
Poor Timing
Not recognizing when to stop buying
Defensive Errors
Special Considerations
Higher skill ceiling
Online Play
Sample Game Plans
Aggressive Mountebank Opening: Mountebank/Silver Build: Multiple Mountbanks + draw Victory: Provinces while maintaining pressure
Balanced Approach Opening: Mountebank/Chapel Build: 2 Mountbanks + deck control Victory: Traditional province victory
Engine-Based Opening: Mountebank/Village Build: Draw engine with Mountebank support Victory: Multiple provinces per turn
Comparison to Similar Cards
Better with engines
Generally weaker
Conclusion
Mountebank is among the strongest attack cards in Dominion, combining reliable economy with a devastating junking attack. Success with Mountebank requires: - Understanding proper timing - Balancing attack with victory point acquisition - Recognizing counter-play opportunities - Maintaining deck efficiency
The card's power level makes it a frequent game-defining presence, but skilled players must avoid over-relying on it at the expense of winning strategies. Whether as a primary strategy or supporting piece, Mountebank demands respect and careful consideration in any kingdom where it appears.
Final Tips - Don't automatically buy every time you have $5 - Watch opponent's defenses and adapt accordingly - Consider kingdom context carefully - Balance aggression with victory point acquisition - Maintain deck quality despite copper gains - Track curse pile carefully - Be prepared to transition strategies - Don't neglect engine building if kingdom supports it
This powerful card rewards skilled play while punishing poor defense and deck management. Understanding its strengths and limitations is crucial for high-level Dominion play.