Cost: $4
Type: Action
Text: Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
Here's a comprehensive strategy guide for Treasure Map:
Treasure Map Strategy Guide
Introduction Treasure Map is one of the most unique treasure-gaining cards in Dominion, offering a potentially explosive economic boost but requiring specific timing and careful deck management. When successfully executed, it provides four Gold cards at once – a massive $12 worth of treasure – but the conditions for achieving this make it a challenging card to use effectively.
Basic Mechanics and Timing The key aspects of Treasure Map's mechanics are: - You must have exactly two Treasure Maps in hand simultaneously - Both maps must be trashed as part of the effect - The reward is four Gold cards placed on top of your deck - If you can't trash both maps (having only one in hand), you just trash the played map with no benefit
This creates several important timing considerations: 1. You need to acquire at least two copies 2. You need to draw them together 3. You need to execute the combo before your deck becomes too diluted
Core Strategy Elements
Early Game Acquisition The $4 price point makes Treasure Map accessible in most opening hands. Key decisions include:
Whether to open with one or two Maps
Generally speaking, there are three main approaches: a) Opening double Treasure Map b) Opening single Map + another $4 card c) Buying Maps on turns 3-4 after a different opening
The double Treasure Map opening is often the most straightforward approach, as it: - Maximizes the chance of drawing them together early - Doesn't dilute your deck with other cards first - Can potentially trigger on turn 3 or 4
Successfully executing Treasure Map requires careful attention to deck composition and drawing. Key factors include:
Drawing Effects: - Card drawers help find both Maps together - Too much draw can separate your Maps - Terminal draw (like Smithy) competes with playing the Maps
Deck Size: - Smaller decks increase the likelihood of drawing Maps together - Each additional card decreases this probability - Early-game execution is usually easier than late-game
Deck Tracking: - Keep mental track of where your Maps are - Consider whether they're likely to collide next shuffle - Plan purchases around maximizing Map collision probability
Optimal timing windows for Treasure Map typically occur: - Turns 3-5 with a double Map opening - Turns 5-7 with delayed Map purchases - After a deck reshuffle that might bring Maps together
Missing these windows can severely impact Treasure Map's effectiveness.
Advanced Strategies and Combinations
Cards that work well with Treasure Map include:
Sifters and Deck Manipulators: - Warehouse - Cellar - Scout - Harbinger - These help find Maps together
Gainers: - Workshop - Ironworks - These can help acquire Maps without buying them
Trash-for-benefit Cards: - If Maps fail to connect, these provide a backup plan - Examples: Remodel, Upgrade, Salvager
Sometimes buying more than two Maps is correct: Advantages: - Increased chances of drawing two together - Insurance against losing one to attacks - Multiple potential triggers
Disadvantages: - Expensive investment - Dead cards until paired - Diminishing returns after first trigger
Once gained, managing the four Gold cards requires consideration: - They come on top of your deck in order - This can create awkward hand compositions - May want draw effects to access them immediately - Consider deck timing for subsequent turns
Counter-Strategies and Weaknesses
Treasure Map has several inherent weaknesses: - Requires two cards to work - Dead card when drawn alone - Significant opportunity cost - Vulnerable to attacks
Situations that make Treasure Map worse: - Discard attacks (Militia, Ghost Ship) - Hand-size reduction (Torturer) - Deck bloat (Witch, Ambassador) - Fast engines that don't need Gold
When opposing Treasure Map strategies: - Consider rushing strategies - Apply pressure with attacks - Build engines that outpace Gold-based decks - Trash Maps when possible
Kingdom Considerations
Favorable conditions: - No strong engine components - Limited trashing - Few attacks - $4-$5 price point cards dominate - Limited alternate economy
Unfavorable conditions: - Strong engine pieces available - Heavy attacking - Superior terminal silver options - Strong trashing - Alternative treasure gainers
Look for: - Card draw - Deck manipulation - Treasure synergies - Absence of strong attacks - Limited alternative economy
Consider how Treasure Map fits into the race: - vs. Engines - vs. Big Money - vs. Rush strategies - vs. Alt-VP strategies
Specific Game Scenarios
Standard Opening (#1-2): - Double Treasure Map - Map + Silver - Map + useful $4 card
Mid-Early Game (#3-4): - Complete Map pair if started with one - Consider additional Maps - Begin transitioning plan
When Maps don't connect: - Pivot to alternate strategy - Use Maps as stop-gap money - Consider trashing for benefit - Evaluate additional Map purchases
After triggering Maps: - Build around four Gold - Consider engine elements - Plan for end-game - Evaluate need for more economy
Common Mistakes to Avoid
Tactical Errors
Buying too many Maps
Poor timing of Map plays
Strategic Errors
Forcing Maps in hostile kingdoms
Overvaluing Gold in engine kingdoms
Deck Management Errors
Over-diluting deck before executing
Optimization Tips
Efficiency Maximization
Track Map locations
Consider deck velocity
Risk Management
Evaluate backup plans
Plan pivot points
Long-term Planning
Post-Map strategy
Conclusion
Treasure Map is a high-risk, high-reward card that requires careful planning and execution. Success depends on: - Accurate kingdom assessment - Proper timing - Deck control - Risk management - Strategic flexibility
When properly executed, it provides a powerful economic boost that can define the game's trajectory. However, its constraints and risks make it a situational choice that shouldn't be forced into every kingdom.
Key Takeaways: 1. Evaluate kingdom support before committing 2. Plan execution timeline carefully 3. Maintain deck control 4. Have backup plans 5. Consider opponent's strategy 6. Don't force it in hostile kingdoms 7. Execute early when possible 8. Manage post-Map game plan
Final Thoughts
Treasure Map exemplifies Dominion's risk-reward dynamics, requiring players to balance potential power against reliability and timing constraints. Understanding when and how to pursue a Map strategy, as well as when to avoid it, is crucial for successful implementation. While not a universally strong card, in the right circumstances, it can provide a game-defining economic advantage that skilled players can leverage into victory.