Treasure Map
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Treasure Map (Seaside)

Cost: $4

Type: Action

Text: Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.

Strategy Review

Here's a comprehensive strategy guide for Treasure Map:

Treasure Map Strategy Guide

Introduction Treasure Map is one of the most unique treasure-gaining cards in Dominion, offering a potentially explosive economic boost but requiring specific timing and careful deck management. When successfully executed, it provides four Gold cards at once – a massive $12 worth of treasure – but the conditions for achieving this make it a challenging card to use effectively.

Basic Mechanics and Timing The key aspects of Treasure Map's mechanics are: - You must have exactly two Treasure Maps in hand simultaneously - Both maps must be trashed as part of the effect - The reward is four Gold cards placed on top of your deck - If you can't trash both maps (having only one in hand), you just trash the played map with no benefit

This creates several important timing considerations: 1. You need to acquire at least two copies 2. You need to draw them together 3. You need to execute the combo before your deck becomes too diluted

Core Strategy Elements

  1. Early Game Acquisition The $4 price point makes Treasure Map accessible in most opening hands. Key decisions include:

  2. Whether to open with one or two Maps

  3. Whether to buy additional copies beyond two
  4. How to balance Map purchases with other early-game needs

Generally speaking, there are three main approaches: a) Opening double Treasure Map b) Opening single Map + another $4 card c) Buying Maps on turns 3-4 after a different opening

The double Treasure Map opening is often the most straightforward approach, as it: - Maximizes the chance of drawing them together early - Doesn't dilute your deck with other cards first - Can potentially trigger on turn 3 or 4

  1. Deck Control Considerations

Successfully executing Treasure Map requires careful attention to deck composition and drawing. Key factors include:

Drawing Effects: - Card drawers help find both Maps together - Too much draw can separate your Maps - Terminal draw (like Smithy) competes with playing the Maps

Deck Size: - Smaller decks increase the likelihood of drawing Maps together - Each additional card decreases this probability - Early-game execution is usually easier than late-game

Deck Tracking: - Keep mental track of where your Maps are - Consider whether they're likely to collide next shuffle - Plan purchases around maximizing Map collision probability

  1. Timing Windows

Optimal timing windows for Treasure Map typically occur: - Turns 3-5 with a double Map opening - Turns 5-7 with delayed Map purchases - After a deck reshuffle that might bring Maps together

Missing these windows can severely impact Treasure Map's effectiveness.

Advanced Strategies and Combinations

  1. Complementary Cards

Cards that work well with Treasure Map include:

Sifters and Deck Manipulators: - Warehouse - Cellar - Scout - Harbinger - These help find Maps together

Gainers: - Workshop - Ironworks - These can help acquire Maps without buying them

Trash-for-benefit Cards: - If Maps fail to connect, these provide a backup plan - Examples: Remodel, Upgrade, Salvager

  1. Multi-Map Strategies

Sometimes buying more than two Maps is correct: Advantages: - Increased chances of drawing two together - Insurance against losing one to attacks - Multiple potential triggers

Disadvantages: - Expensive investment - Dead cards until paired - Diminishing returns after first trigger

  1. Gold Manipulation

Once gained, managing the four Gold cards requires consideration: - They come on top of your deck in order - This can create awkward hand compositions - May want draw effects to access them immediately - Consider deck timing for subsequent turns

Counter-Strategies and Weaknesses

  1. Primary Weaknesses

Treasure Map has several inherent weaknesses: - Requires two cards to work - Dead card when drawn alone - Significant opportunity cost - Vulnerable to attacks

  1. Hostile Environments

Situations that make Treasure Map worse: - Discard attacks (Militia, Ghost Ship) - Hand-size reduction (Torturer) - Deck bloat (Witch, Ambassador) - Fast engines that don't need Gold

  1. Counter-Play

When opposing Treasure Map strategies: - Consider rushing strategies - Apply pressure with attacks - Build engines that outpace Gold-based decks - Trash Maps when possible

Kingdom Considerations

  1. When to Buy Treasure Map

Favorable conditions: - No strong engine components - Limited trashing - Few attacks - $4-$5 price point cards dominate - Limited alternate economy

Unfavorable conditions: - Strong engine pieces available - Heavy attacking - Superior terminal silver options - Strong trashing - Alternative treasure gainers

  1. Supporting Kingdom Cards

Look for: - Card draw - Deck manipulation - Treasure synergies - Absence of strong attacks - Limited alternative economy

  1. Competition Level

Consider how Treasure Map fits into the race: - vs. Engines - vs. Big Money - vs. Rush strategies - vs. Alt-VP strategies

Specific Game Scenarios

  1. Opening Decisions

Standard Opening (#1-2): - Double Treasure Map - Map + Silver - Map + useful $4 card

Mid-Early Game (#3-4): - Complete Map pair if started with one - Consider additional Maps - Begin transitioning plan

  1. Failed Map Scenarios

When Maps don't connect: - Pivot to alternate strategy - Use Maps as stop-gap money - Consider trashing for benefit - Evaluate additional Map purchases

  1. Post-Map Success

After triggering Maps: - Build around four Gold - Consider engine elements - Plan for end-game - Evaluate need for more economy

Common Mistakes to Avoid

  1. Tactical Errors

  2. Buying too many Maps

  3. Waiting too long to execute
  4. Over-investing in support cards
  5. Neglecting alternate strategies
  6. Poor timing of Map plays

  7. Strategic Errors

  8. Forcing Maps in hostile kingdoms

  9. Failing to pivot when necessary
  10. Ignoring opposing strategies
  11. Poor end-game planning
  12. Overvaluing Gold in engine kingdoms

  13. Deck Management Errors

  14. Over-diluting deck before executing

  15. Poor hand management
  16. Mishandling gained Gold
  17. Inefficient deck cycling

Optimization Tips

  1. Efficiency Maximization

  2. Track Map locations

  3. Plan reshuffles
  4. Manage hand composition
  5. Time purchases carefully
  6. Consider deck velocity

  7. Risk Management

  8. Evaluate backup plans

  9. Monitor opponent's strategy
  10. Consider attack protection
  11. Balance investment level
  12. Plan pivot points

  13. Long-term Planning

  14. Post-Map strategy

  15. Victory card timing
  16. Engine integration
  17. End-game considerations
  18. Alternative paths

Conclusion

Treasure Map is a high-risk, high-reward card that requires careful planning and execution. Success depends on: - Accurate kingdom assessment - Proper timing - Deck control - Risk management - Strategic flexibility

When properly executed, it provides a powerful economic boost that can define the game's trajectory. However, its constraints and risks make it a situational choice that shouldn't be forced into every kingdom.

Key Takeaways: 1. Evaluate kingdom support before committing 2. Plan execution timeline carefully 3. Maintain deck control 4. Have backup plans 5. Consider opponent's strategy 6. Don't force it in hostile kingdoms 7. Execute early when possible 8. Manage post-Map game plan

Final Thoughts

Treasure Map exemplifies Dominion's risk-reward dynamics, requiring players to balance potential power against reliability and timing constraints. Understanding when and how to pursue a Map strategy, as well as when to avoid it, is crucial for successful implementation. While not a universally strong card, in the right circumstances, it can provide a game-defining economic advantage that skilled players can leverage into victory.