Diadem
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Diadem (Cornucopia)

Cost: $0*

Type: Treasure-Prize

Text: Worth $2\nWhen you play this, +$1 per unused Action you have (Action, not Action card).\n(This is not in the Supply.)

Strategy Review

Here's a comprehensive strategy guide for Diadem:

Diadem Strategy Guide

Introduction Diadem is one of the five Prize cards from Cornucopia, obtained only through winning the Tournament card. As a special Treasure that rewards unused Actions, it creates interesting strategic considerations around Action management and deck composition. While powerful, its unique acquisition method means strategies must account for both obtaining and maximizing Diadem's potential.

Basic Properties - Provides at least $2 base money - Generates additional money based on unused Actions - Cannot be bought directly; must be gained through Tournament - Non-supply card (cannot be gained through Gains or Workshop effects) - Counts as a Treasure for all game effects

Obtaining Diadem

The Primary Path: Tournament - Tournament is the only way to obtain Diadem - Requires revealing a Province when playing Tournament while opponents don't - Competing for Prizes makes Tournament strategies time-sensitive - Consider rushing Tournament if Diadem is your desired Prize

Tournament Considerations: 1. Early Tournament acquisition is crucial - Buy Tournament on $4 opening if available - Consider skipping other $4 actions in favor of Tournament - May need multiple Tournaments to reliably hit Province reveals

  1. Province management
  2. Need to balance keeping Provinces for Tournament vs playing them for points
  3. Consider buying extra Provinces specifically for Tournament reveals
  4. Track opponent's Tournament capabilities and Province holdings

  5. Prize competition

  6. Diadem competes with other powerful Prizes
  7. Evaluate whether Diadem is the optimal Prize for your strategy
  8. Consider denying Diadem to opponents who could use it better

Maximizing Diadem's Value

  1. Action Management The key to maximizing Diadem's potential is having unused Actions when you play it. Several approaches can help:

a) Village-heavy strategies - Multiple Villages provide excess Actions - Best with non-terminal draw - Examples: Village/Smithy, Festival chains - Careful sequencing required to maintain Actions

b) Action generators - Cards like Festival, Market - Native Village - Cards that give +2 or more Actions

c) Limited terminal space - Running fewer terminal Actions - Using non-Action draw (like Library) - Focusing on treasure-based deck

  1. Timing Considerations
  2. Play non-terminal Actions first
  3. Save Diadem for after building Action surplus
  4. Consider whether to play other Treasures first
  5. May want multiple deck cycles to maximize value

Synergies and Combinations

Strong Synergies:

  1. Action Generators
  2. Festival: Provides +2 Actions and money
  3. Market: Gives +1 Action while cycling
  4. Fishing Village: Creates Action surplus over multiple turns
  5. Grand Market: Provides Action and deck improvement

  6. Villages

  7. Village variants work well with Diadem
  8. Native Village can store Actions for big turns
  9. Worker's Village provides both Actions and buying power
  10. Village/Smithy engines can generate excess Actions

  11. Card Draw

  12. Laboratory: Non-terminal draw helps find Diadem
  13. Hunting Party: Helps find unique cards including Diadem
  14. Library: Can draw to Diadem while skipping Actions

  15. Duration Cards

  16. Fishing Village: Creates Action surplus
  17. Wharf: Provides Actions and draw across turns
  18. Haven: Can set up Diadem turns

  19. Action Economy Cards

  20. Scheme: Can plan future Action-rich turns
  21. Throne Room variants: Can duplicate Action generators
  22. King's Court: Powerful with Action generators

Deck Compositions

  1. Engine with Excess Actions
  2. Multiple Villages
  3. Non-terminal draw
  4. Limited terminals
  5. Action generators Example build:
  6. 2-3 Tournaments
  7. 4-5 Villages
  8. 2-3 Laboratories
  9. 1-2 Markets
  10. Diadem
  11. Treasure/Victory cards

  12. Big Money + Diadem

  13. Minimal Action cards
  14. Focus on treasure
  15. Tournament for Diadem
  16. Maybe 1-2 key terminals Example build:
  17. 2 Tournaments
  18. 1 Key terminal Action
  19. Diadem
  20. Silver/Gold
  21. Provinces

  22. Duration-focused

  23. Fishing Village chain
  24. Wharf for draw
  25. Action accumulation Example build:
  26. 2-3 Tournaments
  27. 4-5 Fishing Villages
  28. 2-3 Wharfs
  29. Diadem
  30. Treasure/Victory cards

Counter-Strategies

  1. Countering Tournament/Diadem
  2. Rush Provinces to deny Tournament reveals
  3. Compete for Tournaments to block Prize access
  4. Build faster engines that don't need Diadem
  5. Use attacks to disrupt Tournament plays

  6. When Opponent Has Diadem

  7. Focus on deck efficiency over Action surplus
  8. Consider alternate money sources
  9. May need to race rather than build
  10. Attack cards can disrupt Action accumulation

Kingdom Considerations

When to Prioritize Diadem:

  1. Strong Action generators present
  2. Multiple Villages available
  3. Cards that give +2 or more Actions
  4. Non-terminal draw

  5. Limited alternate money sources

  6. No Platinum
  7. Few treasure-focused options
  8. Bank not available

  9. Slower kingdoms

  10. Few attacks
  11. Limited trashing
  12. Time to set up Action chains

When to Skip Diadem:

  1. Better Prizes available
  2. Followers in attack-vulnerable kingdoms
  3. Trusty Steed in engine kingdoms
  4. Princess in Action-heavy kingdoms

  5. Strong alternate strategies

  6. Powerful engines without Tournament
  7. Fast rush strategies
  8. Better treasure alternatives

  9. High competition for Tournament

  10. Multiple players going for Prizes
  11. Province denial likely
  12. Better alternative $4 cards

Common Mistakes to Avoid

  1. Action Management
  2. Playing Treasures before using Actions
  3. Not planning Action sequencing
  4. Keeping too many terminal Actions

  5. Tournament Play

  6. Revealing Provinces too early
  7. Not buying enough Tournaments
  8. Choosing Diadem when other Prizes better

  9. Deck Construction

  10. Too many terminal Actions
  11. Insufficient draw to find components
  12. Over-investing in Action generators

  13. General Strategy

  14. Forcing Diadem in inappropriate kingdoms
  15. Not adapting strategy when denied Diadem
  16. Neglecting victory points for Action optimization

Advanced Tips

  1. Turn Planning
  2. Track Action count carefully
  3. Plan multiple turns ahead
  4. Consider reshuffles in planning
  5. May save key cards for bigger turns

  6. Timing Optimization

  7. Sometimes better to wait for bigger Diadem turns
  8. Balance between using now vs. waiting
  9. Consider opponent's capabilities

  10. Prize Selection

  11. Compare Diadem value to other Prizes
  12. Calculate expected money per play
  13. Consider denial value

  14. Tournament Timing

  15. Balance early Tournament with economy
  16. Plan Province purchases around reveals
  17. Watch opponent's Tournament capability

Sample Turn Examples

Basic Diadem Turn: Village (+2 Actions) Laboratory (+1 Action, draw 2) Market (+1 Action, +$1, draw 1) Play Diadem with 2 unused Actions = $4 Additional Treasures Buy

Optimized Diadem Turn: Festival (+2 Actions, +$2) Village (+2 Actions) Laboratory (+1 Action, draw 2) Market (+1 Action, +$1, draw 1) Play Diadem with 3 unused Actions = $5 Additional Treasures Buy

Conclusion

Diadem is a powerful Prize that rewards careful Action management and strategic planning. Success with Diadem requires: - Effective Tournament play to acquire it - Deck construction that generates excess Actions - Careful turn planning and card sequencing - Balance between Action generation and victory point accumulation

While not always the optimal Prize choice, Diadem can provide substantial economic boost in the right kingdoms and strategies. Understanding its strengths and limitations helps inform both when to pursue it and how to maximize its potential once obtained.