Cost: $0*
Type: Treasure-Prize
Text: Worth $2\nWhen you play this, +$1 per unused Action you have (Action, not Action card).\n(This is not in the Supply.)
Here's a comprehensive strategy guide for Diadem:
Introduction Diadem is one of the five Prize cards from Cornucopia, obtained only through winning the Tournament card. As a special Treasure that rewards unused Actions, it creates interesting strategic considerations around Action management and deck composition. While powerful, its unique acquisition method means strategies must account for both obtaining and maximizing Diadem's potential.
Basic Properties - Provides at least $2 base money - Generates additional money based on unused Actions - Cannot be bought directly; must be gained through Tournament - Non-supply card (cannot be gained through Gains or Workshop effects) - Counts as a Treasure for all game effects
Obtaining Diadem
The Primary Path: Tournament - Tournament is the only way to obtain Diadem - Requires revealing a Province when playing Tournament while opponents don't - Competing for Prizes makes Tournament strategies time-sensitive - Consider rushing Tournament if Diadem is your desired Prize
Tournament Considerations: 1. Early Tournament acquisition is crucial - Buy Tournament on $4 opening if available - Consider skipping other $4 actions in favor of Tournament - May need multiple Tournaments to reliably hit Province reveals
Track opponent's Tournament capabilities and Province holdings
Prize competition
Maximizing Diadem's Value
a) Village-heavy strategies - Multiple Villages provide excess Actions - Best with non-terminal draw - Examples: Village/Smithy, Festival chains - Careful sequencing required to maintain Actions
b) Action generators - Cards like Festival, Market - Native Village - Cards that give +2 or more Actions
c) Limited terminal space - Running fewer terminal Actions - Using non-Action draw (like Library) - Focusing on treasure-based deck
Synergies and Combinations
Strong Synergies:
Grand Market: Provides Action and deck improvement
Villages
Card Draw
Duration Cards
Action Economy Cards
Deck Compositions
Treasure/Victory cards
Big Money + Diadem
Provinces
Duration-focused
Counter-Strategies
Use attacks to disrupt Tournament plays
When Opponent Has Diadem
Kingdom Considerations
When to Prioritize Diadem:
Non-terminal draw
Limited alternate money sources
Bank not available
Slower kingdoms
When to Skip Diadem:
Princess in Action-heavy kingdoms
Strong alternate strategies
Better treasure alternatives
High competition for Tournament
Common Mistakes to Avoid
Keeping too many terminal Actions
Tournament Play
Choosing Diadem when other Prizes better
Deck Construction
Over-investing in Action generators
General Strategy
Advanced Tips
May save key cards for bigger turns
Timing Optimization
Consider opponent's capabilities
Prize Selection
Consider denial value
Tournament Timing
Sample Turn Examples
Basic Diadem Turn: Village (+2 Actions) Laboratory (+1 Action, draw 2) Market (+1 Action, +$1, draw 1) Play Diadem with 2 unused Actions = $4 Additional Treasures Buy
Optimized Diadem Turn: Festival (+2 Actions, +$2) Village (+2 Actions) Laboratory (+1 Action, draw 2) Market (+1 Action, +$1, draw 1) Play Diadem with 3 unused Actions = $5 Additional Treasures Buy
Conclusion
Diadem is a powerful Prize that rewards careful Action management and strategic planning. Success with Diadem requires: - Effective Tournament play to acquire it - Deck construction that generates excess Actions - Careful turn planning and card sequencing - Balance between Action generation and victory point accumulation
While not always the optimal Prize choice, Diadem can provide substantial economic boost in the right kingdoms and strategies. Understanding its strengths and limitations helps inform both when to pursue it and how to maximize its potential once obtained.