Hunting Party
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Hunting Party (Cornucopia)

Cost: $5

Type: Action

Text: +1 Card\n+1 Action\nReveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.

Strategy Review

Here's a comprehensive strategy guide for Hunting Party:

Hunting Party Strategy Guide

Overview

Hunting Party is a $5 action card that provides +1 Card, +1 Action, and a unique searching mechanism that helps you find cards you don't already have in hand. It's primarily a card-drawing engine component that excels at providing consistent access to your deck's key cards while maintaining action chains.

Key Strengths

  1. Self-replacing: The +1 Action means it doesn't break your action chain
  2. Guaranteed different card: Always finds something you don't already have
  3. Hand revelation: Provides information to opponents
  4. Deck inspection: Lets you see several cards from your deck
  5. Consistency engine: Helps assemble specific combinations reliably

Basic Strategy

Early Game

In the opening turns, Hunting Party is generally a strong buy if you can reach $5. It helps address several early-game challenges:

  • Finding your other early purchases
  • Maintaining consistency in your deck
  • Reaching important price points more reliably
  • Connecting with your other terminal actions

The +1 Action means you can play multiple Hunting Parties in the same turn, which is particularly valuable early when your deck is small and you want to find specific cards.

Mid Game

As your deck grows, Hunting Party becomes even more powerful:

  • Helps find your key engine pieces
  • Provides reliable drawing power
  • Maintains action chains
  • Finds payload cards when needed

Late Game

In the endgame, Hunting Party remains useful for:

  • Finding specific cards needed for closing out the game
  • Locating Victory cards when needed
  • Maintaining engine consistency

Advanced Techniques

Deck Tracking

Hunting Party reveals information about your deck composition both to you and your opponents. Keep track of:

  1. Cards you've seen but discarded
  2. The order of cards in your discard pile
  3. What remains in your draw pile

This information helps you: - Plan future turns - Make better decisions about when to reshuffle - Predict what Hunting Party might find

Hand Management

Since Hunting Party finds cards different from those in your hand, you can manipulate its effectiveness by:

  1. Playing other draw cards first
  2. Being strategic about the order you play multiple Hunting Parties
  3. Considering whether to play other actions before or after Hunting Party

Deck Composition Strategies

To maximize Hunting Party's effectiveness:

  1. Include singleton copies of important cards
  2. Maintain diversity in your deck
  3. Consider ratios of different card types
  4. Balance between unique cards and necessary duplicates

Key Interactions

Positive Synergies

  1. Villages and Splitters
  2. Native Village
  3. Fishing Village
  4. Festival These cards provide extra actions, allowing multiple Hunting Parties per turn.

  5. Throne Room variants

  6. Throne Room
  7. King's Court
  8. Crown Double-playing Hunting Party is particularly effective.

  9. Card-Sifting Effects

  10. Cellar
  11. Warehouse
  12. Haven These help manipulate what's in your hand before Hunting Party.

  13. Duration Cards

  14. Wharf
  15. Caravan
  16. Fishing Village These provide benefits across turns, making them valuable targets for Hunting Party to find.

Negative Interactions

  1. Deck Inspectors
  2. Scout
  3. Navigator
  4. Patrol These can interfere with card order and reduce Hunting Party's effectiveness.

  5. Hand-Size Reducers

  6. Militia
  7. Ghost Ship
  8. Margrave These can force you to discard cards you wanted Hunting Party to find.

  9. Deck-Ordering Effects

  10. Scheme
  11. Herald
  12. Treasury These can make Hunting Party less random and potentially less useful.

Counter-Strategy

When playing against Hunting Party:

  1. Attack their deck consistency
  2. Use Cultist, Knights, or other trash-attacks
  3. Force redundant cards with Bureaucrat or Ambassador

  4. Manipulate their hand

  5. Use discard attacks like Militia
  6. Force draws at inopportune times with Ghost Ship

  7. Control the pace

  8. Rush strategies can work before they set up
  9. Pile-ending strategies can be effective

Kingdom Considerations

When to Buy Hunting Party

Strong reasons to buy: 1. Engine-building kingdoms 2. Presence of key unique cards 3. Limited other card draw 4. Need for action consistency 5. Valuable $5 cards to find

Reasons to skip: 1. Big Money strategies 2. Heavy attack kingdoms 3. Rush kingdoms 4. Better $5 alternatives present 5. Very homogeneous deck strategies

Number to Buy

The optimal number of Hunting Parties depends on several factors:

  1. Deck Size
  2. Smaller decks: 2-3 usually sufficient
  3. Larger decks: 3-4 might be needed

  4. Other Draw Sources

  5. Few alternatives: More Hunting Parties needed
  6. Many alternatives: Fewer required

  7. Action Density

  8. High density: More can be supported
  9. Low density: Fewer needed

  10. Kingdom Context

  11. Engine kingdoms: More valuable
  12. Big money: Less valuable

Common Mistakes

  1. Over-buying
  2. Too many Hunting Parties can lead to collision
  3. Diminishing returns after 3-4 copies

  4. Poor Timing

  5. Playing in wrong order with other actions
  6. Not considering hand composition

  7. Neglecting Deck Composition

  8. Too many duplicates
  9. Not enough valuable targets

  10. Misunderstanding Revelation

  11. Forgetting opponents see your hand
  12. Not using information gained

Advanced Tips

  1. Deck Cycling
  2. Use Hunting Party to cycle through your deck faster
  3. Time reshuffles for maximum effectiveness

  4. Information Management

  5. Track cards seen and discarded
  6. Use revealed information strategically

  7. Tempo Considerations

  8. Balance between playing for immediate gain vs. setup
  9. Consider when to skip playing Hunting Party

  10. Endgame Tactics

  11. Use to find specific cards needed
  12. Consider Victory card distribution

Sample Strategies

Basic Engine

  • 2-3 Hunting Parties
  • 3-4 Villages
  • Key payload cards
  • Light trashing
  • Terminal draw backup

Advanced Engine

  • 3-4 Hunting Parties
  • Multiple village variants
  • Strong payload
  • Trashing
  • Deck control elements

Hybrid Approach

  • 2 Hunting Parties
  • Mixed economy
  • Flexible strategy
  • Situation-dependent purchases

Specific Kingdom Examples

Example 1: Strong Hunting Party Kingdom

Strategy: 1. Open Chapel/Silver 2. Add Hunting Party early 3. Build village/Hunting Party engine 4. Add payload with Bridges 5. Control Gardens pile

Example 2: Weak Hunting Party Kingdom

Strategy: 1. Focus on Big Money 2. Maybe one Hunting Party late 3. Consider alternate strategy

Conclusion

Hunting Party is a versatile engine component that excels at providing consistent access to key cards while maintaining action chains. Its effectiveness depends heavily on:

  1. Kingdom composition
  2. Deck construction
  3. Timing of purchase
  4. Player skill in hand management

Success with Hunting Party requires: - Careful deck building - Strategic play order - Good timing - Understanding of deck composition

When used properly, it's a powerful tool for building reliable engines and maintaining consistent access to key cards throughout the game.

Remember: - Keep deck diversity appropriate - Manage hand composition - Track card information - Consider kingdom context - Balance number purchased

With practice and attention to these principles, Hunting Party can be a cornerstone of many successful strategies.