Cost: $5
Type: Action
Text: +1 Card\n+1 Action\nReveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.
Here's a comprehensive strategy guide for Hunting Party:
Hunting Party is a $5 action card that provides +1 Card, +1 Action, and a unique searching mechanism that helps you find cards you don't already have in hand. It's primarily a card-drawing engine component that excels at providing consistent access to your deck's key cards while maintaining action chains.
In the opening turns, Hunting Party is generally a strong buy if you can reach $5. It helps address several early-game challenges:
The +1 Action means you can play multiple Hunting Parties in the same turn, which is particularly valuable early when your deck is small and you want to find specific cards.
As your deck grows, Hunting Party becomes even more powerful:
In the endgame, Hunting Party remains useful for:
Hunting Party reveals information about your deck composition both to you and your opponents. Keep track of:
This information helps you: - Plan future turns - Make better decisions about when to reshuffle - Predict what Hunting Party might find
Since Hunting Party finds cards different from those in your hand, you can manipulate its effectiveness by:
To maximize Hunting Party's effectiveness:
Festival These cards provide extra actions, allowing multiple Hunting Parties per turn.
Throne Room variants
Crown Double-playing Hunting Party is particularly effective.
Card-Sifting Effects
Haven These help manipulate what's in your hand before Hunting Party.
Duration Cards
Patrol These can interfere with card order and reduce Hunting Party's effectiveness.
Hand-Size Reducers
Margrave These can force you to discard cards you wanted Hunting Party to find.
Deck-Ordering Effects
When playing against Hunting Party:
Force redundant cards with Bureaucrat or Ambassador
Manipulate their hand
Force draws at inopportune times with Ghost Ship
Control the pace
Strong reasons to buy: 1. Engine-building kingdoms 2. Presence of key unique cards 3. Limited other card draw 4. Need for action consistency 5. Valuable $5 cards to find
Reasons to skip: 1. Big Money strategies 2. Heavy attack kingdoms 3. Rush kingdoms 4. Better $5 alternatives present 5. Very homogeneous deck strategies
The optimal number of Hunting Parties depends on several factors:
Larger decks: 3-4 might be needed
Other Draw Sources
Many alternatives: Fewer required
Action Density
Low density: Fewer needed
Kingdom Context
Diminishing returns after 3-4 copies
Poor Timing
Not considering hand composition
Neglecting Deck Composition
Not enough valuable targets
Misunderstanding Revelation
Time reshuffles for maximum effectiveness
Information Management
Use revealed information strategically
Tempo Considerations
Consider when to skip playing Hunting Party
Endgame Tactics
Strategy: 1. Open Chapel/Silver 2. Add Hunting Party early 3. Build village/Hunting Party engine 4. Add payload with Bridges 5. Control Gardens pile
Strategy: 1. Focus on Big Money 2. Maybe one Hunting Party late 3. Consider alternate strategy
Hunting Party is a versatile engine component that excels at providing consistent access to key cards while maintaining action chains. Its effectiveness depends heavily on:
Success with Hunting Party requires: - Careful deck building - Strategic play order - Good timing - Understanding of deck composition
When used properly, it's a powerful tool for building reliable engines and maintaining consistent access to key cards throughout the game.
Remember: - Keep deck diversity appropriate - Manage hand composition - Track card information - Consider kingdom context - Balance number purchased
With practice and attention to these principles, Hunting Party can be a cornerstone of many successful strategies.