Cost: $4
Type: Action-Attack
Text: +2 Cards\nDiscard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.\dSetup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.
Here's a comprehensive strategy guide for Young Witch:
Young Witch Strategy Guide
Overview Young Witch is a unique $4 Action-Attack card that not only affects gameplay through its direct effects but also changes the fundamental structure of the game by adding an extra Kingdom pile designated as the Bane pile. Understanding both aspects is crucial for mastering this card.
Basic Effects Analysis 1. Draw Effect (+2 Cards) - Young Witch's draw effect helps maintain hand size after the discard requirement - Net card change is zero (draw 2, discard 2) - Allows for selection of which cards to discard, enabling hand filtering
Can hurt if you lack cards you're willing to discard
Attack Effect (Curse distribution)
The Bane Pile Mechanic
Selection Considerations 1. Cost Requirements - Must cost either $2 or $3 - Common options include: * $2: Chapel, Cellar, Harbinger, Vassal * $3: Village, Fishing Village, Market Square, Courtyard
Using Young Witch Effectively
Key Ratios: - Aim for 2-3 Young Witches in most decks - Maintain sufficient action suppliers (3-4 Villages per Young Witch) - Include complementary draw cards
Mid Game: - Use Young Witch attacks to maintain pressure - Track opponent's Bane card acquisition - Consider transitioning to alternate strategy if defense becomes prevalent
Late Game: - Young Witch's effectiveness often decreases - May become primarily a drawing tool - Consider trimming from deck if better options exist
Retention Priority: - Key action cards - Important treasure cards - Critical combo pieces - Bane cards (when facing other Young Witches)
Combo Potential
Strong Combinations:
More opportunities to force Curses
Duration cards
Examples: Fishing Village, Village Green
Deck trackers
Trash-for-benefit cards
Examples: Apprentice, Remodel
Draw-to-X cards
Countering Young Witch
Defense Strategies:
Balance defense needs with overall strategy
Deck Thinning
Makes defense more reliable
Alternative Victory Strategies
Consider abandoning traditional VP cards
Curse Management
Choosing and Using Bane Cards
Optimal Bane Card Characteristics:
Deck improvement capability
Deck Compatibility
Notable Bane Options:
Powerful utility beyond defense
Fishing Village ($3)
Duration effect ensures availability
Market Square ($3)
Reaction benefit
Courtyard ($2)
Game Phase Considerations
Opening (Turns 1-4): - Evaluate Bane pile utility - Consider early Young Witch if terminal draw needed - Balance economy vs. attack potential
Development (Turns 5-9): - Establish Young Witch engine if pursuing - Secure defensive capabilities - Monitor opponent's vulnerability
Mid-game (Turns 10-15): - Maximize attack effectiveness - Maintain defense consistency - Evaluate transition needs
End-game (Turns 16+): - Consider removing Young Witch if ineffective - Focus on victory condition - Manage deck efficiency
Kingdom Evaluation
Favorable Conditions:
Slows game pace
Strong action supply
Maintains deck functionality
Beneficial Bane options
Unfavorable Conditions:
Wastes resources
Limited action supply
Hampers deck development
Poor Bane options
Advanced Strategies
Requirements: - Strong action supply - Efficient deck cycling - Resource management
Components: - Limited Young Witch investment - Alternative victory path - Defensive capabilities
Execution: - Early Young Witch acquisition - Minimal support infrastructure - Clear transition timing
Common Mistakes to Avoid
Poor Bane pile selection
Tactical Mistakes
Overvaluing Curse distribution
Resource Management
Conclusion
Young Witch is a complex card that requires careful consideration of multiple game aspects. Success with Young Witch depends on: - Understanding the balance between attack potential and deck functionality - Proper evaluation of Bane pile impact - Efficient resource management - Strategic flexibility - Careful timing and execution
When used properly, Young Witch can be a powerful tool for both deck development and opponent hindrance. However, its effectiveness largely depends on kingdom composition, player skill, and proper support infrastructure. Players must carefully weigh the costs and benefits of pursuing a Young Witch strategy against other available options.