Cost: $5
Type: Action-Duration
Text: +1 Action\nSet aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Here's a comprehensive strategy guide for Archive in Dominion:
Introduction Archive is a $5 Action-Duration card from Empires that provides deck manipulation and hand management over three turns. While its effects might seem modest at first glance, Archive offers unique strategic advantages that can significantly impact your gameplay when used properly.
Basic Mechanics When you play Archive, you: 1. Get +1 Action immediately 2. Look at and set aside the top 3 cards of your deck 3. Choose one card to put in your hand immediately 4. Put another card in your hand at the start of your next turn 5. Put the final card in your hand at the start of your second next turn
Key Strengths 1. Hand Selection - You get to choose which card you receive each turn - Allows you to plan multiple turns ahead - Can save key cards for when they're most needed - Helps ensure you have specific cards when you want them
Helps manage deck composition during shuffles
Non-terminal
Chains well with other cards
Duration Effect
Strategic Considerations
Early Game: - Can help manage early game copper/estate hands - Allows you to save key cards for crucial turns - Useful for ensuring early payload cards aren't wasted
Mid Game: - Helps orchestrate specific combinations - Can save victory cards for later turns - Useful for managing deck dilution
Late Game: - Can hide victory cards from attacks - Helps ensure key cards aren't stuck in shuffle - Can be used to thin deck temporarily
When choosing which cards to take and in what order, consider:
Immediate Needs: - What does your current turn require? - Do you need money this turn? - Are there specific action cards needed now?
Future Planning: - What will you likely need next turn? - Are there combinations you're setting up? - Will you need specific amounts of money?
Card Preservation: - Which cards are most vulnerable to attacks? - What cards would you rather draw later? - Which cards work better together?
Strong Synergies:
Throne Room/King's Court - Can set aside 6/9 cards - Provides multiple turns of hand management - Excellent for finding specific combinations
Draw Cards - Laboratory, Smithy, etc. - Helps find Archive more consistently - Makes up for cards set aside
Villages - Allow multiple Archives to be played - Help maintain action economy - Enable more complex combinations
Specific Card Synergies:
Bridge - Can save Bridges for key buying turns - Helps ensure multiple Bridges connect - Improves consistency of price reduction strategies
Gardens - Can temporarily hide victory cards - Helps maintain deck velocity - Improves consistency of deck size strategies
Duration Cards - Caravan, Wharf, etc. - Creates overlapping benefits - Helps maintain consistent hand quality
Deck Inspection Attacks: - Bureaucrat - Fortune Teller - Can reveal cards you wanted hidden
Discard Attacks: - Militia - Ghost Ship - Can force difficult choices with saved cards
Deck Order Matters: - Takes cards out of circulation temporarily - Can disrupt shuffle timing - May affect cards that care about deck order
When to Buy Archive:
Strong Situations: - Kingdoms with important combinations - Presence of powerful terminal actions - Need for hand management - Weak trashing options - Important payload cards
Weak Situations: - Heavy attack kingdoms - Strong trashing available - Fast engines present - Limited payload options - Strong alternate $5 cards
Number to Buy: - Usually 1-2 is sufficient - 3+ can be good with Throne Room effects - Consider diminishing returns - Watch deck composition
Shuffle Management: - Can help time reshuffles - Useful for managing green cards - Can preserve key cards through shuffle
Attack Defense: - Can hide vulnerable cards - Provides some militia protection - Helps maintain hand quality
Engine Building: - Helps find key pieces - Maintains consistency - Improves reliability
Victory Card Management: - Can temporarily remove green cards - Helps maintain deck quality - Useful for timing Province buys
Common Mistakes to Avoid
Poor Card Selection
Ignoring future needs
Over-investing
Reducing deck velocity too much
Poor Timing
Missing key combinations
Inflexible Planning
Ignoring changing game state
Sample Strategies
Engine Support: - Buy 1-2 Archives early - Use to find engine pieces - Save key cards for crucial turns - Maintain engine consistency
Big Money Variant: - Single Archive - Save high-value treasures - Manage Province purchases - Maintain buying power
Combo Support: - Multiple Archives - Focus on finding key cards - Save combo pieces - Time combinations effectively
Strong Kingdom: - Archive - Village - Laboratory - Bridge - Throne Room Strategy: Use Archive to save Bridges and ensure multiple plays on key turns.
Weak Kingdom: - Archive - Militia - Chapel - Market - Witch Strategy: Archive less valuable due to attacks and strong alternatives.
Early Game (Turns 1-4): - Consider opening Archive - Use to manage early hands - Set up early combinations
Mid Game (Turns 5-10): - Focus on engine building - Save key cards - Manage deck composition
Late Game (Turns 11+): - Victory card management - Maintain engine quality - Time final purchases
Conclusion
Archive is a versatile card that rewards careful planning and strategic thinking. Its ability to manage hand composition over multiple turns makes it valuable in many situations, particularly in engines and combo-based strategies. While not always a game-defining card, Archive's non-terminal nature and consistent benefits make it a solid addition to many decks.
Key Takeaways: - Plan multiple turns ahead - Consider card order carefully - Use for both immediate and future needs - Balance number purchased - Watch for synergies and combinations - Adapt to changing game state
Success with Archive comes from understanding both its immediate benefits and long-term strategic implications. Used properly, it can provide the consistency and control needed to execute more complex strategies while maintaining deck quality throughout the game.