Cost: $5
Type: Action
Text: +1 Card\n+1 Action\nTake a Coin token.\dSetup: Each player takes a Coin token.
Baker is a $5 action card from the Guilds expansion that provides +1 Card, +1 Action, and lets you take a Coin token. It's notable for being one of the few cards that gives players Coin tokens during setup, meaning everyone starts with one before the game begins. Let's dive deep into how to use Baker effectively.
BASIC CHARACTERISTICS
The baseline effects of Baker are: - Draw 1 card - Get 1 action - Gain 1 Coin token - Everyone starts with 1 Coin token
At its core, Baker is a cantrip (it replaces itself in your hand and doesn't use up an action) that generates economy through Coin tokens. This makes it fundamentally different from pure cantrips like Laboratory, as it provides economic benefit while maintaining hand size and action count.
COIN TOKENS: THE CORE MECHANIC
Understanding Coin tokens is crucial to evaluating Baker: - Coin tokens can be spent at any time during your Buy phase - Each token is worth $1 - You can spend multiple tokens in one turn - Tokens persist between turns until spent - You can't give them to other players or lose them to attacks
This flexibility makes Coin tokens particularly valuable because: 1. They can help you hit critical price points 2. They can be saved for when you need them most 3. They provide economy without taking up deck space 4. They can't be attacked or stripped away
EARLY GAME STRATEGY
In the opening turns, Baker presents some interesting decisions:
Starting Coin Token Considerations: - Everyone begins with one token - You can either save it for a crucial $6 buy or spend it early - Generally, spending it early to hit $5 is worthwhile if there are strong $5 cards
Opening Buy Decisions: - Baker itself costs $5, making it impossible as a first turn buy - The starting Coin token can help reach $5 on turn 3-4 - Consider whether you want multiple Bakers or other $5 cards
Early Baker Acquisition: Pros: - Helps build economy without bloating deck - Maintains deck velocity - Provides flexible purchasing power
Cons: - Doesn't help thin deck - Doesn't provide +Cards beyond replacing itself - Competes with other strong $5 cards
MIDGAME STRATEGY
Baker's role in the midgame depends heavily on your overall strategy:
Engine Building: - Baker helps engines by maintaining action count - Provides economy without dead treasure cards - Tokens can be saved for key purchases - Works well with card draw and villages
Big Money Variants: - Can supplement traditional Big Money - Tokens allow for more consistent province buying - Less valuable than cards that draw multiple cards - Can help hit price points without deck bloat
Timing Considerations: - Save tokens for critical turns - Can help ensure crucial $8 Province buys - Useful for reaching odd price points ($7 cards) - May want to save tokens for mega-turn strategies
LATE GAME CONSIDERATIONS
As the game progresses, Baker's utility changes:
Advantages: - Tokens become more valuable for Province purchases - Can help ensure consistent $8 turns - Doesn't dilute deck when green cards enter - Flexible economy helps adapt to changing deck composition
Disadvantages: - Drawing Baker instead of payload cards can be weak - May be too slow for racing situations - Limited impact on game-ending turns
SYNERGIES AND COMBINATIONS
Baker works particularly well with several card types:
Draw Engines: - Smithy/Village combinations - Laboratory variants - Draw-to-X cards like Library - Helps maintain economy while building engine
Action-Heavy Strategies: - King's Court/Throne Room chains - Village/Worker's Village variants - Cards that want non-treasure economy
Price Point Helpers: - Bridge - Highway - Quarry - Makes odd costs more achievable
Special Mention Combinations:
Helps reach high price points consistently
Helps thin deck while maintaining buying power
Helps maintain economy through heavy attacking
COUNTER-STRATEGIES
When opposing Baker strategies:
Speed Considerations: - Baker strategies tend to be moderately paced - Can be outraced by faster engines - Aggressive Province rushing can work
Alternative Economy: - Traditional treasure-based strategies can be faster - Other sources of +Buy may be more important - Consider cards that provide more immediate impact
Attack Cards: - Militia/Witch strategies can work well - Baker's tokens resist attacks - Focus on ending game before token advantage accumulates
KINGDOM CONSIDERATIONS
Factors that make Baker more attractive:
Can be primary economy engine
Engine-Supporting Cards:
Action chain enablers
Odd-Cost Cards:
Factors that make Baker less attractive:
Direct competition for limited buys
Fast Kingdom Configurations:
Quick ending conditions
Better Economy Options:
NUMBER OF BAKERS TO BUY
The optimal number of Bakers depends on several factors:
Minimal Baker Strategy (1-2 copies): - When supplementing other economy - In big money variants - When competing with other strong $5 cards
Medium Baker Strategy (3-4 copies): - Primary engine component - Main source of non-treasure economy - Balanced kingdom boards
Heavy Baker Strategy (5+ copies): - Token-focused strategies - Action-heavy engines - Absence of better alternatives
TIMING AND SEQUENCING
Playing Baker effectively requires attention to timing:
Early Game: - Play Bakers early in turn - Consider token spending strategy - Plan for critical price points
Mid-Turn: - Use as connection pieces in engines - Save tokens for post-draw decisions - Consider interaction with other actions
Buy Phase: - Decide optimal token usage - Plan future turn economics - Consider opponent's position
COMMON MISTAKES TO AVOID
Balance with other needs
Poor Token Management:
Failing to plan token strategy
Neglecting Deck Development:
Failing to build draw engine
Misunderstanding Timing:
SPECIFIC KINGDOM SCENARIOS
Example Kingdom 1: Engine Building - Baker + Village + Smithy - Focus on building action chains - Use tokens for key components
Example Kingdom 2: Big Money Variant - Baker + Money - Minimal Baker investment - Token optimization for Provinces
Example Kingdom 3: Token Economy - Baker + Plaza + Merchant Guild - Heavy token generation - Flexible purchasing strategy
CONCLUSION
Baker is a solid $5 card that provides consistent, flexible economy while maintaining deck velocity. Its unique setup rule gives players interesting decisions from turn one, and its token generation creates strategic depth throughout the game.
Key Takeaways: 1. Baker excels in engine builds where action count matters 2. Tokens provide flexible, attack-resistant economy 3. Balance Baker purchases with other needs 4. Token management is crucial for optimal play 5. Consider kingdom context for Baker evaluation
While not always a game-defining card, Baker's reliability and flexibility make it a valuable addition to many strategies. Understanding its strengths and limitations allows players to effectively incorporate it into their gameplay plans.