Cost: $4
Type: Action-Attack
Text: +$2\nEach other player discards a Copper card (or reveals a hand with no Copper).
Here's a comprehensive strategy guide for Cutpurse:
Overview Cutpurse is a $4 Action-Attack card from Seaside that serves two purposes: providing $2 and forcing opponents to discard Copper. While this might seem straightforward, understanding when and how to use Cutpurse effectively requires careful consideration of multiple factors.
Basic Characteristics - Provides +$2, making it equivalent to Silver in terms of money production - Forces opponents to discard Copper (if they have any) - Costs $4, competing with other important price point cards - Attack that doesn't give cursing or junking
Core Strengths 1. Economic Disruption - Directly attacks opponent's buying power - Most effective in early-to-mid game when Copper is prevalent - Can prevent crucial $5 or $6 purchases - Particularly strong against Big Money strategies
When to Buy Cutpurse
Strong Situations:
When few other compelling $4 options exist
Mid Game
Weak Situations:
When deck space is precious
Kingdom Context
Strategic Considerations
Mid-game Acquisition: - Evaluate remaining Copper in opponent's deck - Consider if $2 payload is still valuable - Assess opportunity cost versus other purchases
Diminishing returns after 3-4 copies
Deck Composition Impact
Positive Synergies: - Card draw (more chances to play multiple Cutpurses) - Action multipliers (Throne Room effects) - Duration cards (consistent timing) - Treasure-focused attacks
Negative Interactions: - Terminal draw (competing for limited actions) - Victory card rushes (too slow) - Alternative treasure strategies
Combos and Synergies
Strong Combinations:
Library: Can draw into Cutpurse while opponents discard treasures
Action Multipliers
Village variants: Enable playing multiple Cutpurses
Duration Cards
Treasure Attacks
Counter Strategies
Defending Against Cutpurse:
Alternative treasure sources
Specific Counters
Horse Traders: Beneficial reaction
Strategic Approaches
Kingdom Considerations
Favorable Kingdoms:
Slow trashing mechanisms
Action Support
Duration card synergies
Economic Context
Unfavorable Kingdoms:
Fast deck thinning
Alternative Economy
Sample Strategies
Goal: Consistently play multiple Cutpurses while maintaining deck control
Goal: Leverage Cutpurse's $2 while disrupting opponent's economy
Goal: Establish consistent Cutpurse pressure while developing board control
Timing and Efficiency
Early Game: - Focus on acquiring initial Cutpurse - Develop action support if needed - Consider trashing needs
Mid Game: - Evaluate need for additional copies - Monitor opponent's Copper density - Balance economy development
Late Game: - Transition to victory cards - Consider trimming Cutpurses - Maintain pressure if still effective
Multiplayer Considerations
2-Player Games: - More consistent attack impact - Easier to track Copper density - Stronger overall effect
3+ Player Games: - Dispersed attack impact - More potential for immunity - Consider quantity carefully
Common Mistakes to Avoid
Neglecting victory condition
Poor Timing
Missing crucial price points
Strategic Misalignment
Advanced Tips
Assess economic impact
Tactical Considerations
Managing action economy
Strategic Flexibility
Conclusion
Cutpurse occupies an interesting space in Dominion strategy. While not as devastating as some attacks or as economically efficient as pure money cards, it combines moderate versions of both effects in a way that can be surprisingly effective in the right circumstances.
Key Takeaways: - Most effective in early-to-mid game - Usually want 2-3 copies - Requires careful kingdom analysis - Best with action support - Consider opportunity cost at $4 - Monitor effectiveness as game progresses
Success with Cutpurse comes from understanding both its strengths and limitations, timing its acquisition appropriately, and supporting it with complementary cards. While rarely a dominant strategy centerpiece, it can be a valuable component in many decks when used thoughtfully and efficiently.