Cost: $4*
Type: Action-Traveller
Text: +2 Cards\n+1 Action\nDiscard a card.\dWhen you discard this from play, you may exchange it for a Disciple.\n(This is not in the Supply.)
Here's a comprehensive strategy guide for Fugitive:
Introduction: Fugitive is a special Action-Traveller card that can only be obtained by exchanging a Page (the first card in its upgrade line). It serves as a transitional card in the Page→Fugitive→Disciple→Teacher→Champion upgrade path. While temporary in nature, Fugitive offers solid deck manipulation and can significantly impact your deck's efficiency during its tenure.
Basic Characteristics: - Costs $4 (though not purchasable directly) - Draws 2 cards - Grants +1 Action - Forces a discard - Can be exchanged for Disciple when discarded from play
Core Strengths:
Selective deck thinning through strategic discards
Action Chain Support The +1 Action means Fugitive doesn't break your action chains, making it a natural fit in engine decks. This allows you to:
Stack multiple Fugitives without action problems
Self-Upgrading Nature The ability to exchange Fugitive for Disciple represents a power upgrade at the right moment. This built-in improvement path means:
Optimal Usage Strategies:
Consider getting multiple Pages if the kingdom supports it
Mid Game (Turns 6-12) Mid-game is where Fugitive truly shines:
Chain multiple Fugitives together for maximum draw
Late Game (Turns 13+) In the late game, decisions about upgrading become crucial:
Key Synergies:
Jack of all Trades The discard effect helps ensure you're not overdrawing with these cards.
Discard Benefits Cards that benefit from discarding pair naturally with Fugitive:
Warehouse (additional filtering)
Action-Heavy Engines Fugitive supports engine building with:
Duration cards (extending benefits)
Trash for Benefit Cards Fugitive helps find and enable cards like:
Timing Considerations:
Overall strategy speed
Fugitive to Disciple Transition Key considerations for timing the upgrade:
Game phase and victory card distribution
Multiple Fugitive Sequencing When playing multiple Fugitives:
Counter Strategies:
Cursers (diluting deck quality)
Alternative Strategies Consider these alternatives when Fugitive is less optimal:
Common Mistakes to Avoid:
Upgrading all Fugitives simultaneously, losing filtering
Discard Choices
Not considering deck composition for future turns
Action Management
Advanced Techniques:
Consider keeping some cards at lower levels for flexibility
Deck Tracking Maximize Fugitive's effectiveness by:
Planning discard choices based on deck contents
Economy Balance Maintain economic output by:
Kingdom Considerations:
Engines requiring precise timing
Weak Kingdoms for Fugitive Consider alternatives when facing:
Limited action support
Support Cards to Look For Prioritize these complementary cards:
Cost Considerations:
While Fugitive costs $4, its true cost is better measured in: - Time spent developing Page - Opportunity cost of other $4 cards - Action density requirements - Upgrade timing considerations
Conclusion:
Fugitive represents a powerful transitional card in the Page traveller line. Its combination of draw, action generation, and filtering makes it a valuable engine component, while its upgrade potential to Disciple provides strategic flexibility. Success with Fugitive requires careful attention to timing, discard choices, and overall deck composition.
The key to maximizing Fugitive's potential lies in: - Understanding when to acquire and upgrade it - Making optimal discard decisions - Supporting it with appropriate kingdom cards - Maintaining proper action/treasure balance - Timing transitions through the traveller line
When properly utilized, Fugitive can provide the deck manipulation and draw power needed to build effective engines while setting up for stronger late-game positions with Disciple and beyond. Its temporary nature shouldn't be seen as a weakness but rather as an opportunity to adapt your strategy as the game evolves.