Cost: $3
Type: Action-Duration
Text: +2 Cards\nSet aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
Here's a comprehensive strategy guide for Gear:
Introduction Gear is a $3 Action-Duration card from Adventures that offers deck manipulation across turns, combining card draw with the ability to save cards for later use. While seemingly simple, Gear's flexibility makes it a versatile card that can serve multiple strategic purposes in your deck.
Basic Mechanics When you play Gear, you: 1. Draw 2 cards immediately 2. May set aside up to 2 cards from your hand face down 3. Retrieve those set-aside cards at the start of your next turn
Key Features: - Net card neutral on the turn you play it (+2 cards, potentially -2 cards set aside) - Provides guaranteed access to specific cards next turn - Duration effect doesn't take up hand space on the following turn - Can choose to set aside 0, 1, or 2 cards
Core Strategic Uses
You need specific draw cards to initiate engine sequences
Action Density Management Gear helps manage action density between turns by:
Preventing terminal collision
Treasure Management You can use Gear to:
Coordinate multiple-buy turns
Payload Protection Gear excels at protecting key payload cards:
Specific Strategic Applications
Best practices: - Set aside drawing actions when you have too many terminals - Save Villages when you have excess actions but expect action scarcity - Hold essential engine pieces when shuffling is likely
Protecting against attacks that might force discards
Rush Strategies In rush contexts, Gear can:
Timing Considerations
Protect against shuffle luck
Mid Game Mid game uses:
Manage deck dilution from green cards
Late Game Late game applications:
Synergies and Combinations
Strong Synergies:
Villages and Splitters
King's Court: Preserve for maximum impact turns
Payload Cards
Committee: Save to ensure proper timing of its effect
Other Duration Cards
Caravan: Enhance draw consistency
Sifting Cards
Counter-Synergies and Weaknesses
Hand-size attackers: Can force difficult decisions about what to save
Weaknesses
When to Buy Gear
Early Game Considerations: - Strong opening at $3 - Good supplement to $4/$3 openings - Valuable in action-heavy strategies
Mid Game Factors: - Useful when deck consistency becomes important - Valuable when protecting key cards becomes priority - Good addition when building toward larger combos
Late Game Thoughts: - Less valuable as game nears end - Still useful for protecting victory cards - Can help maintain deck function during greening
Number of Gears to Buy
Factors affecting quantity: 1. Deck size and shuffle frequency 2. Presence of other card manipulation 3. Strategic goals 4. Competition for the $3 price point
General guidelines: - 1-2 for Big Money variants - 2-3 for typical engines - 3-4 for heavy action chains - More if primary strategy revolves around card preservation
Kingdom Considerations
Can save defense cards for when needed
Engine Kingdoms
Important with costly payload cards
Treasure-Focused Kingdoms
Alternative Cards to Consider
Similar Functions: - Haven: Similar effect, different timing - Archive: More cards over time but less selective - Horse Traders: Different mechanism but similar protection role
Competing $3 Cards: - Silver: When pure economy is needed - Village: When actions are primary concern - Sentry: When deck filtering is priority
Advanced Techniques
Set up powerful combination turns
Defensive Uses
Hold cleanup phase cards
Optimization Techniques
Common Mistakes to Avoid
Holding cards without clear purpose
Under-Utilizing
Missing key timing opportunities
Strategic Errors
Conclusion
Gear is a versatile $3 card that offers significant strategic depth despite its simple mechanics. Its ability to manipulate hand composition across turns makes it valuable in various strategies, from engines to big money variants. Success with Gear comes from understanding its timing, knowing what cards to save, and coordinating with other elements of your strategy.
Key Takeaways: - Excellent for maintaining action chains - Valuable protection against shuffle luck - Strong support for engine building - Flexible $3 option for many strategies - Requires careful planning for optimal use
While not always a game-defining card, Gear's utility and accessibility make it a valuable addition to many decks, particularly those focused on consistency and combo execution. Understanding its various applications and timing considerations will help you maximize its potential in your games.