Cost: $1
Type: Action-Shelter
Text: +2 Actions
Here's a comprehensive strategy guide for Necropolis:
Necropolis Strategy Guide
Introduction Necropolis is one of the three Shelter cards that can replace starting Estates in Dark Ages games. As a starting card that provides +2 Actions, it represents a significant departure from the standard opening hands in Dominion and can materially affect early game strategy and overall game trajectory.
Basic Characteristics - Provides +2 Actions without any other effects - Replaces one Estate in your starting deck when using Shelters - Cannot be bought (like other Shelters) - Costs $1 (relevant mainly for gaining/trashing effects)
Core Advantages
Provides consistency in executing early game strategies
Starting Deck Improvement Compared to an Estate, Necropolis offers several advantages:
Early Game Considerations
Can delay village purchases until turn 3-4
Common Strong Openings with Necropolis
Strong Double Terminal Openings: - Witch + Silver - Militia + Silver - Ghost Ship + Silver - Council Room + Silver - Monument + Silver
Terminal/Non-Terminal Combinations: - Laboratory + Silver - Market + Silver - Warehouse + Silver - Navigator + Silver
The presence of Necropolis makes these openings more consistent and powerful compared to games with standard Estates.
Mid-Game Strategy
Use Necropolis as a bridge until stronger action suppliers are acquired
Deck Composition Consider Necropolis when planning deck composition:
Affects probability calculations for drawing actions together
Trashing Considerations Unlike Estates, Necropolis has ongoing utility:
Synergies and Combinations
Works well with Laboratory variants
Terminal Draw Particularly strong with terminal draw cards:
Action-Heavy Strategies Supports strategies requiring multiple actions:
Campaign combinations
Specific Card Synergies
Strong Synergies: - Laboratory (enables draw + additional action) - Hunting Grounds (helps play multiple copies) - Festival (stacks action bonus) - Library (counts as an action for drawing) - Throne Room variants (enables multiple terminals)
Moderate Synergies: - Market (additional actions stack) - Militia (enables attack + additional action) - Warehouse (filtering + action) - Navigator (sifting + action)
Counter-Synergies: - Chapel (typically want to trash Estates early) - Gardens (prefers quantity of cards) - Terminal silver payload strategies (less need for actions)
Comparing to Other Shelters
More flexible in various strategies
Versus Hovel Necropolis is usually preferable because:
Strategic Considerations by Game Phase
Early Game (Turns 1-4): - Enables stronger terminal action openings - Reduces need for early villages - Supports more aggressive strategies - Helps establish engine pieces
Mid Game (Turns 5-10): - Provides ongoing action support - Helps transition to stronger action sources - Can support multiple terminals before full engine - Enables more flexible purchasing
Late Game (Turn 11+): - May become candidates for trashing - Help maintain action density - Support victory card integration - Enable final turns with multiple terminals
Kingdom Considerations
Enables at least some terminal splitting
Strong Terminals Present With powerful terminals in the Kingdom:
Reduces risk of dead terminals
Trashing Available With strong trashing:
Advanced Techniques
Use as backup village when needed
Engine Building
Support early engine establishment
Probability Management
Common Mistakes to Avoid
Consider it a bonus, not a strategy centerpiece
Undervaluing
Consider its impact on opening buys
Strategic Errors
Conclusion
Necropolis represents a significant improvement over starting Estates and can materially impact game strategy from the opening turn. Its presence enables stronger openings, supports earlier engine building, and provides flexibility in strategic development. While not as powerful as a proper village, it serves as a valuable support card throughout the game.
Key Takeaways: - Enables stronger terminal openings - Supports early engine building - Reduces early village pressure - Provides ongoing utility - Influences strategic planning - Affects trashing priorities
Optimal use of Necropolis requires: - Careful opening planning - Strategic terminal acquisition - Thoughtful deck composition - Proper action sequencing - Understanding of its limitations - Integration into broader strategy
When playing with Necropolis, remember it's a tool that enables stronger plays but isn't a complete strategy in itself. Use it to enhance your general strategy while remaining focused on traditional engine-building principles and victory conditions.