Cost: $2
Type: Treasure-Reaction
Text: If this is the first time you played a Fool's Gold this turn, this is worth $1, otherwise it's worth $4.\dWhen another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
Here's a comprehensive strategy guide for Fool's Gold:
Fool's Gold Strategy Guide
Introduction Fool's Gold is a fascinating $2 treasure card with both an unusual treasure mechanic and a reactive ability. Its dual nature makes it one of the more complex treasure cards to evaluate and use effectively. While it can provide significant economic potential, it requires careful deck construction and timing to maximize its benefits.
Basic Mechanics
Example: Playing three Fool's Golds in one turn generates $9 total ($1 + $4 + $4)
Reaction Ability
Core Strategic Considerations
4 Fool's Golds = $13 ($1 + $4 + $4 + $4)
Draw Requirements To maximize Fool's Gold's potential, you need:
Ways to consistently get multiple copies in hand together
Deck Velocity Since Fool's Gold requires multiple copies to be effective, deck velocity becomes crucial:
Key Synergies
Deck Manipulation Cards that help arrange multiple Fool's Golds together:
Sentinel
Gainers Cards that can gain multiple Fool's Golds quickly:
Throne Room Effects Double-play cards have interesting interactions:
Generally not as strong as with other treasures
Duration Cards Cards that draw over multiple turns can help assemble Fool's Golds:
Specific Game Situations
Kingdom lacks strong $3-$4 cards
Mid-Game Transitions Important considerations for mid-game Fool's Gold play:
Probability of opponent's Province gains
Late Game Key decisions in the late game:
Counter-Strategy
Fast Province rush before engine setup
Alt-VP Alternative victory point strategies can reduce Fool's Gold's effectiveness:
Attacks Certain attacks particularly hurt Fool's Gold strategies:
Number of Copies to Buy
The optimal number of Fool's Golds depends on several factors: - 3-4 copies: Minimum for reliable engine - 5-6 copies: Strong in draw-heavy decks - 7+ copies: Usually excessive unless extreme draw available
Factors affecting optimal copy count: - Available card draw - Deck size - Competition for deck space - Presence of other economy
Timing Considerations
When good draw support exists
When to Play Strategic considerations for playing Fool's Gold:
Factor in opponent's likely Province purchases
When to React Decision factors for the reaction ability:
Advanced Techniques
Managing reaction timing
Deck Tracking Critical information to track:
Opponent's economy development
Province Dancing Strategic considerations around Province purchases:
Kingdom Analysis
When evaluating Fool's Gold in a kingdom, consider:
Thin deck potential
Opposing Factors
Colony/Platinum presence
Speed Factors
Sample Strategies
Standard green end-game
Mega-Draw
Multiple action chains
Hybrid Economy
Conclusion
Fool's Gold is a unique treasure that requires specific support to reach its full potential. When properly supported, it can provide powerful economy and interesting strategic options through its reaction ability. Success with Fool's Gold depends on:
The card's unusual mechanics make it particularly skill-testing, rewarding players who can: - Build appropriate support - Time their plays well - Read game state accurately - Manage probabilities effectively - Adapt strategy as needed
While not always a dominant strategy, Fool's Gold can be a powerful component in many engines and provides interesting decisions throughout the game. Understanding its strengths and limitations is crucial for both using it effectively and playing against it successfully.