Cost: $8*
Type: Action
Text: +1 Card\n+1 Action\n+$1\dDuring your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
Here's a comprehensive strategy guide for Peddler:
Introduction Peddler is one of the most interesting cards in Prosperity, featuring a unique cost-reduction mechanism that makes it potentially very cheap during the Buy phase. While its base effects (+1 Card, +1 Action, +$1) are modest, the ability to acquire it cheaply when playing action-heavy turns makes it a versatile addition to many engines.
Basic Mechanics - Base cost is $8, but reduces by $2 for each Action card you have in play during your Buy phase - Minimum cost is $0, no matter how many Actions you have in play - Provides +1 Card, +1 Action, and +$1 when played - Cost reduction only applies during your Buy phase, not during other players' turns or during other phases of your turn
Core Strengths 1. Self-replacing action that provides money - Doesn't take up action slots in your deck - Contributes to both drawing and economy - Helps maintain engine consistency
Can sometimes grab multiple copies in a single turn
Natural engine component
Strategic Considerations
a) Early Game - Usually too expensive to buy early without specific support cards - Better to focus on building engine components first - Exception: kingdoms with strong cost reduction or mega-turn potential
b) Mid Game - Prime time to start acquiring Peddlers - Engine should be established enough to play multiple Actions - Can often get them at significant discount
c) Late Game - Still valuable if engine is running well - Can sometimes grab multiple copies cheaply - Consider victory card priority
To make Peddler truly shine, you need:
a) Villages/Splitters - Multiple actions per turn enable cost reduction - Allow you to play many Peddlers in one turn - Examples: Village, Festival, Market Square
b) Card Draw - Helps find your Peddlers - Enables playing more Actions for cost reduction - Examples: Laboratory, Council Room, Smithy
c) Action density - More Actions in deck = cheaper Peddlers - Need reliable way to play multiple Actions - Balance between support cards and Peddlers
Key Synergies
Worker's Village These provide the foundation for playing multiple Actions, making Peddlers cheaper and more effective.
Cost Reducers
Quarry Stack additional cost reduction to potentially get Peddlers for free earlier.
Throne Room Effects
Crown Double/triple the benefits while increasing Action count for cost reduction.
Action-heavy Cards
Grand Market Cards that naturally want to be played in quantity help reduce Peddler's cost.
Duration Cards
Counter Strategies
Attacks
Possession can steal cheap Peddlers
Alternative Engines
Playing Against Peddler
When opposing a Peddler strategy:
Consider alternate victory conditions
Compete for key components
Split piles that enable their engine
Use attacks effectively
Building Around Peddler
Additional payload/victory cards
Optimization Considerations
Victory card strategy
Deck Composition Goals
Common Mistakes
Insufficient Action support
Overcommitting
Neglecting victory cards
Poor Timing
Advanced Techniques
Maintain enough buying power
Engine Acceleration
Balance with other priorities
Endgame Optimization
Kingdom Evaluation
When evaluating Peddler in a kingdom, consider:
Cost reduction presence
Competing Strategies
Alternative engines
Board Context
Conclusion
Peddler is a fascinating card that rewards careful deck building and tactical play. Its variable cost mechanism makes it uniquely suited to action-heavy engines while requiring thoughtful timing and strategy. Success with Peddler depends on:
While not always the optimal strategy, Peddler can be extremely powerful in the right circumstances and provides interesting decisions throughout the game.
Quick Tips: - Don't rush to buy early without support - Focus on engine development first - Time purchases when Actions are in play - Consider multiple copies when cheap - Balance with victory card acquisition
Sample Opening Strategies:
Strong: - Silver + Village - Double Silver (if no good $3-4) - Terminal draw + economy
Weak: - Early Peddler at full price - Double terminal draw - Pure economy without Actions
Remember that Peddler's strength comes from its flexibility and ability to enhance existing engines rather than being a primary strategy focus. Use it to complement your deck's core strategy while taking advantage of cost reduction when available.
Additional Considerations
Watch for timing windows
Multiplayer Dynamics
Different pile depletion patterns
Tournament Play
With proper understanding and application of these principles, Peddler can be a powerful tool in your Dominion strategy arsenal. Its unique cost mechanism and solid basic effects make it a valuable addition to many action-based strategies while requiring careful timing and deck building considerations for optimal use.