Cost: $5
Type: Action-Fate
Text: +1 Buy\n+$3\nReceive a Boon. If it doesnt give +$1, each other player may receive it.
Here's a comprehensive strategy guide for Sacred Grove:
Sacred Grove Strategy Guide
Introduction Sacred Grove is a unique $5-cost Action-Fate card from the Nocturne expansion that combines reliable economy with the randomness of Boons, while introducing an interesting multiplayer dynamic. Understanding how to leverage its strengths and manage its risks is crucial for effective gameplay.
Core Features 1. Guaranteed Benefits - +1 Buy - +$3 - One Boon (for you, and potentially others)
The guaranteed portions of Sacred Grove (+$3 and +1 Buy) make it comparable to Market (+$1, +1 Card, +1 Action, +1 Buy) or Bazaar (+2 Actions, +1 Card, +$1) in terms of raw economic value. The $3 bonus is significant, matching cards like Gold for money generation.
Boon Distribution Mechanics Understanding the Boon distribution is crucial: 1. You always receive the Boon first 2. If the Boon doesn't give +$1, other players may choose to receive it 3. Key monetary Boons that prevent sharing: - The Field's Gift (+$1, +1 Action) - The Forest's Gift (+$1) - The Mountain's Gift (gain a Silver) - The Sun's Gift (look at deck top, discard/keep)
Strategic Considerations
Good support for engine components
Timing Considerations When to play Sacred Grove matters significantly:
Consider playing it last in your Action sequence to minimize negative impacts from shared Boons
Multiplayer Dynamics
Advantages: - Strong economic boost regardless of opponents - Some Boons might help you more than others - Can create interesting tactical decisions for opponents
Disadvantages: - Shared Boons can benefit opponents - Multiple opponents increase the chance of Boon utilization - May accelerate opponent's strategies
Beneficial Boons (Don't Share): - The Field's Gift (+$1, +1 Action) - The Forest's Gift (+$1) - The Mountain's Gift (gain Silver) - The Sun's Gift (deck control)
Potentially Shareable Boons: - The Earth's Gift (may trash a card from hand) - The Flame's Gift (may trash a card from hand, +1 Card) - The Moon's Gift (discard 3 cards, +3 Cards) - The River's Gift (+1 Card) - The Sea's Gift (discard X cards, draw X cards) - The Sky's Gift (discard any for +$1 each) - The Swamp's Gift (gain a Will-o'-Wisp) - The Wind's Gift (discard 2 cards, +2 Cards)
Combo Potential
Strong partners: - Laboratory variants - Caravan - Council Room - Drawing terminal silver cards
Apprentice combinations
Action-Heavy Decks The Field's Gift (+$1, +1 Action) makes Sacred Grove particularly valuable in:
Festival-based strategies
Specific Card Synergies
Strong Combinations: - Throne Room/King's Court: Multiplies the economic benefit - Bridge: Helps reach critical price points - Laboratory variants: Maintains hand size while adding economy - Market Square: Capitalizes on potential discards - Treasury: Works well with the +Buy - Wandering Minstrel: Helps manage Action density
Counter Strategies
Gardens strategies can outpace Sacred Grove's economic advantage
Attack Cards
Cursing attacks can dilute Sacred Grove's economic impact
Alternative Victory Strategies
When to Buy Sacred Grove
Early Game ($4-5 Opens): Pros: - Strong economic boost - Helps reach key price points - Establishes buying power
Cons: - Might enable opponents too early - Could delay engine building - Terminal action
Mid Game: Pros: - Supports major purchases - Flexible economic support - Can complement established engines
Cons: - May be too late for maximum impact - Could crowd out other important $5 purchases
Late Game: Pros: - Reliable Province purchasing - Less time for shared Boons to matter - Can clinch crucial buys
Cons: - Might not cycle enough times - Could be too late for economic impact
Number of Sacred Groves to Buy
Minimal (1-2): - When supporting other strategies - In fast games - When better $5 options exist
Medium (2-3): - Primary economic strategy - Balanced approach - Multiple terminals acceptable
Heavy (3+): - Big Money variant - Strong action support available - Limited alternative options
Kingdom Considerations
Favorable Kingdoms: 1. Strong action support (Villages, Throne Rooms) 2. Card draw available 3. Trashing present 4. Limited attack cards 5. Terminal space available
Unfavorable Kingdoms: 1. Heavy attack presence 2. Competing terminal actions 3. Alternative VP strategies 4. Strong engine components at $5 5. Cursing attacks
Sample Strategies
Provinces Focus on economic efficiency and minimal deck complexity
Sacred Grove Engine
Support actions Balance terminal actions with engine components
Sacred Grove Hybrid
Conclusion
Sacred Grove is a solid economic card with interesting multiplayer dynamics. Its reliable +$3 and +1 Buy make it a strong contender in many strategies, while the Boon element adds complexity and tactical considerations. Success with Sacred Grove requires:
The card shines brightest when: - Economic pressure is important - Terminal space is available - Boon synergies exist - Multiplayer dynamics can be managed
Limitations to consider: - Terminal action status - Potential opponent benefits - Kingdom context dependency - Timing sensitivity
When properly utilized, Sacred Grove can be a powerful economic engine that provides consistent value while creating interesting tactical decisions for all players.