Cost: $6
Type: Action
Text: Trash a card from your hand. Gain a card costing up to $5.
Here's a comprehensive strategy guide for Altar:
Introduction Altar is a $6 Action card from Dark Ages that offers a simple but powerful effect: trash a card from your hand and gain a card costing up to $5. While this may seem straightforward, Altar's flexibility and dual functionality make it a versatile tool in many strategies. Understanding when and how to use Altar effectively can significantly improve your Dominion gameplay.
Core Functions
Works well in the mid-game when starting cards need removal
Gaining
Key Strengths
Helps transition between game phases
Non-terminal
Works well in Action-heavy decks
Mid-game Power
Weaknesses
May delay crucial engine pieces
Mandatory Trashing
May force undesirable trashes
Limited Gaining
Optimal Usage Strategies
Plan acquisition timing based on economy
Mid Game (Turns 6-12)
Consider gaining engine pieces
Late Game (Turns 13+)
Key Synergies
Increases options for gains
Villages
Supports action-heavy strategies
Gainers
Helps acquire Altar faster
Duration Cards
Helps manage mandatory trashing
Card-Per-Action Engines
Counter Strategies
Colony rush can ignore Altar's benefits
Alternative Trashers
Trading Post may be more efficient
Big Money
Kingdom Considerations
Attack protection
Trashing Alternatives
Cost of alternatives
Victory Card Distribution
Specific Card Interactions
Market Square - Benefits from trashing - Provides additional resources - Helps maintain hand size
Fortress - Can be repeatedly trashed - Provides Actions - Maintains hand size
Band of Misfits - Can copy Altar - Provides flexibility - Lower cost entry point
Possession - Can force unwanted trashing - May gain suboptimal cards - Reduces control
Cursers - May flood deck with trash - Reduces trashing efficiency - Slows deck improvement
Hunting Grounds - Anti-synergy with trashing - May prefer other $6 cards - Conflicts with deck thinning
Timing Considerations
When $5 cards are crucial
Play Timing
Before other Actions
Trash Timing
Number of Copies
Flexible gaining option
Two Copies
Good gaining frequency
Three or More
Sample Strategies
Build toward power cards
Money-Based
Transition to Provinces
Hybrid Approach
Common Mistakes
Neglecting victory conditions
Poor Timing
Missing crucial gains
Suboptimal Choices
Advanced Techniques
Maximize efficiency
Tactical Trashing
Future turn planning
Strategic Gaining
Conclusion
Altar is a versatile card that requires careful consideration of timing, kingdom context, and strategic goals. Its strength lies in its flexibility and ability to both improve deck quality and gain useful cards. While not always the optimal choice, understanding when and how to use Altar effectively can significantly improve your Dominion gameplay.
Success with Altar depends on: - Correct timing of acquisition - Strategic trashing choices - Efficient gaining decisions - Kingdom context awareness - Overall strategy alignment
When used properly, Altar can be a powerful tool for deck improvement and strategic development. However, its effectiveness depends heavily on the specific kingdom cards available and your ability to maximize its dual functionality.
Remember: - Consider kingdom context - Plan acquisition timing - Make strategic trashing choices - Choose gains carefully - Balance with other cards - Adapt to game phase
With proper understanding and application of these principles, Altar can be a valuable addition to many Dominion strategies.