Cost: $3
Type: Action
Text: +1 Action\nReveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.
Here's a comprehensive strategy guide for Sage:
Introduction: Sage is a $3 Action card from Dark Ages that functions as a specialized draw card with a unique filtering mechanism. While it can be powerful in the right circumstances, it requires careful deck construction to maximize its effectiveness. Understanding when to buy Sage and how to build around it is crucial for success.
Basic Mechanics: - Provides +1 Action, making it non-terminal - Digs through your deck until finding a card costing $3 or more - All other revealed cards are discarded - If no $3+ card is found, all revealed cards are discarded
Key Strengths: 1. Non-terminal nature allows multiple Sages per turn 2. Reliably finds expensive cards 3. Can function as deck filtering by removing cheaper cards from your draw path 4. Works well with payload cards 5. Can thin your deck of copper during play
Key Weaknesses: 1. May miss desired cards that cost less than $3 2. Can potentially discard valuable cards 3. Ineffective with too many cheap cards 4. Requires careful deck construction 5. Can be unreliable with shuffle variance
Optimal Usage Strategies
When building a deck with Sage, pay careful attention to your cost distribution:
Ideal ratio: - Aim for approximately 60-70% of your deck to cost $3 or more - Minimize $2 and lower cards where possible - Consider the average number of cards you'll need to reveal
Cards to avoid: - Cheap cantrips (e.g., Pearl Diver, Vagrant) - Low-cost kingdom cards that aren't essential - Excess Coppers beyond what's necessary
Early game considerations for Sage: - Usually worth buying on $3 opening - Can pair well with a $4/$3 split opening - Consider whether alternative $3 cards might be better - Plan your deck composition from the start
Opening buys: - Sage/Silver opening can work well - Sage/Sage can be viable with the right kingdom - Consider population density of $3+ cards in the kingdom
As your deck evolves: - Add more expensive cards to increase Sage reliability - Begin thinning cheaper cards when possible - Consider adding multiple Sages for consistency - Balance Sage quantity with payload cards
Strong Synergies:
a) Cost-Increasing Effects: - Bridge - Highway - Quarry These make more cards viable Sage targets
b) Deck-Top Manipulation: - Scheme - Navigator - Scout Help ensure Sage hits desired cards
c) Trashing Cards: - Chapel - Steward - Trading Post Remove cheap cards to improve Sage reliability
d) Draw-to-X Cards: - Library - Watchtower - Jack of all Trades Can complement Sage's filtering
Strong Combos:
Creates strong drawing engine
Sage + Gold
Reliable payload
Increases flexibility
Weak Combinations:
Can lead to unstable engines
Sage + Copper flooding attacks
Can stall deck development
Counter-Strategy
Playing Against Sage:
a) Attack vectors: - Copper flooding (Mountebank, Ill-Gotten Gains) - Junking with cheap cards (Curse, Ruins) - Deck order disruption (Ghost Ship, Bureaucrat)
b) Defense strategies: - Build faster engines - Focus on alternative drawing methods - Compete for key kingdom cards
Favorable Kingdoms:
Stronger late-game scaling
Strong trashing
Faster deck development
Cost reduction
Unfavorable Kingdoms:
Weak payload options
Limited trashing
Less consistent performance
Timing and Quantity
How Many Sages?
Early Game (1-2 Sages): - Test waters with initial copy - Evaluate kingdom synergy - Assess competing $3 options
Mid Game (2-4 Sages): - Build toward engine - Balance with payload - Consider deck composition
Late Game (3-5 Sages): - Maximum consistent drawing - Should have minimal cheap cards - Strong payload established
Advanced Techniques
Sage Chaining:
Maintain action count
Deck Tracking:
Adjust play order accordingly
Shuffle Timing:
Optimize reveal probability
Common Mistakes to Avoid
Over-investing in Sage:
Neglecting other important cards
Poor Deck Construction:
Weak payload options
Incorrect Timing:
Missing better alternatives
Sample Game Plans
Basic Engine: 1. Open Sage/Silver 2. Add trashing 3. Build to 3-4 Sages 4. Incorporate strong payload 5. Remove remaining cheap cards
Big Money Variant: 1. Open Sage/Silver 2. Focus on Gold 3. Add 2-3 Sages 4. Include Province purchases 5. Maintain money density
Conclusion:
Sage is a unique card that requires careful consideration and planning to use effectively. Success with Sage depends on: - Proper deck construction - Understanding timing - Kingdom evaluation - Synergy optimization
When used correctly, Sage can be a powerful engine component or money accelerator. However, it requires more setup and planning than many other $3 cards. The key to success is maintaining the right ratio of expensive cards while developing your deck's capabilities.
Consider Sage when: - Kingdom has many expensive cards - Trashing is available - Cost reduction exists - Engine potential is strong
Avoid Sage when: - Kingdom focuses on cheap cards - Better $3 alternatives exist - Junking attacks are prevalent - Fast strategies dominate
Remember that Sage's effectiveness scales with deck quality and composition. Taking time to build properly around Sage will lead to stronger performances and more consistent results.