Cost: $2*
Type: Action-Spirit
Text: +2 Cards\nYou may play an Action card from your hand that you dont have a copy of in play.\n(This is not in the supply).
Here's a comprehensive strategy guide for Imp in Dominion:
Introduction Imp is a unique Action-Spirit card from the Nocturne expansion that cannot be bought directly (it's not in the supply) but is typically gained through other cards like Devil's Workshop or Exorcist. Its ability to draw two cards and potentially play an additional unique Action makes it a versatile support card that can enhance many strategies.
Basic Mechanics - Draws 2 cards - Allows you to play an Action card from your hand that you don't already have in play - Being a Spirit, it interacts with other Spirit-related cards from Nocturne - Cannot be gained through normal buying; must be obtained through specific card effects
Key Strengths 1. Card Draw - Reliable +2 Cards effect - Helps cycle through deck quickly - Can find key cards more consistently - Doesn't terminal out (can play another Action)
Helps mitigate terminal collision
Non-Supply Nature
Strategic Considerations
Overall deck size (smaller decks make tracking copies in play easier)
Timing Important timing factors:
May want to save Imp for specific combinations
Action Management Key considerations:
Optimal Use Cases
Particularly valuable with expensive terminals
Draw Chain Enhancement Using Imp in draw chains:
Useful for finding combo pieces
Engine Building Imp supports engine construction:
Synergies and Combinations
Strong Synergies:
Margrave Imp allows playing these without stopping your turn.
Powerful Terminal Actions
Gateway Imp enables playing these while maintaining turn momentum.
Card-Dependent Actions
Other Spirit Cards
Exorcist Creates Spirit-based synergies.
Deck Inspection Cards
Specific Combo Examples:
Creates strong draw chain
Imp + Terminal Attack
Maintains pressure while developing
Counter Strategies and Weaknesses
Limitations:
May not always be available
Copy Restrictions
Requires careful tracking
Hand Size Dependencies
Countering Imp:
Dilutes draw impact
Rush Strategies
Can win before Imp chains matter
Action Density Control
Gaining and Managing Imps
Acquisition Methods: - Devil's Workshop - Exorcist - Ghost - Other Nocturne-specific effects
Management Tips: - Don't over-prioritize gaining Imps - Consider deck size and composition - Balance with other engine pieces - Track Spirit synergies
Game Phase Considerations
Early Game: - Focus on gaining access to Imps - Establish basic engine components - Plan Action variety - Consider terminal density
Mid Game: - Optimize Imp chains - Develop key combinations - Balance unique vs. duplicate Actions - Maintain drawing consistency
Late Game: - Use Imps for specific combinations - May become less important - Consider deck efficiency - Focus on winning conditions
Kingdom Evaluation
When evaluating Imp's potential in a kingdom:
Favorable Conditions: - Multiple useful terminal Actions - Spirit synergies available - Good gaining mechanisms - Limited trash attacks
Unfavorable Conditions: - Few terminal Actions - Heavy emphasis on duplicates - Fast rush kingdoms - Limited card draw
Board Analysis Questions: 1. How can I gain Imps? 2. What Actions work best with Imp? 3. Are there Spirit synergies? 4. How fast is the kingdom? 5. What's the terminal density?
Sample Strategies
Treasure generation Goal: Create flexible, powerful turns
Spirit Synergy Core Components:
Support cards Goal: Maximize Spirit-based interactions
Terminal Action Chain Core Components:
Conclusion
Imp is a versatile support card that excels at enabling complex Action chains and managing terminal density. Its unique gaining restrictions and copy limitations require careful planning, but its ability to enhance Action play and provide consistent draw makes it valuable in many strategies. Success with Imp depends on understanding its timing, managing Action variety, and building appropriate support structures in your deck.
Key Takeaways: - Valuable support for terminal Actions - Requires careful planning and tracking - Enhances engine building - Benefits from Action variety - Needs appropriate gaining mechanisms
Final Tips: 1. Plan your Action variety carefully 2. Track cards in play 3. Consider timing and sequencing 4. Balance unique and duplicate Actions 5. Don't over-prioritize gaining Imps 6. Build appropriate support structure
Understanding and effectively using Imp can significantly enhance your Dominion strategies, particularly in kingdoms with valuable terminal Actions and Spirit synergies. Its flexibility and support capabilities make it a powerful tool when properly incorporated into your overall game plan.