Cost: $5
Type: Action-Attack-Night-Doom
Text: If its your Night phase, each other player receives the next Hex. Otherwise, +3 Cards.
Here's a comprehensive strategy guide for Werewolf:
Introduction Werewolf is a unique dual-mode card from Nocturne that functions differently depending on when you play it. During the Action phase, it's a simple +3 Cards drawer, but during Night, it becomes an attack that hexes your opponents. This flexibility makes it an interesting card that requires careful consideration of timing and strategy.
Basic Characteristics - Cost: $5 - During Action phase: +3 Cards - During Night phase: Hexes each opponent - Notable features: Flexibility between drawing and attacking, Doom type
Core Uses and Timing
Action Phase Use When played during the Action phase, Werewolf is essentially a Laboratory without the +1 Action. While +3 Cards is a strong effect, the lack of +Action makes it terminal, which can be problematic in Action-heavy decks. Key considerations for Action phase use:
Best when you need to see more cards immediately
Works well as your last Action card
Night Phase Use The Night phase attack makes each opponent receive the next Hex. Hexes are generally negative effects that can:
The random nature of Hexes means you can't rely on specific effects, but they're generally all beneficial to you and harmful to opponents.
Strategic Considerations
Action Phase Benefits: - Immediate card draw - Helps find Night cards - Can enable combinations within the same turn - More predictable outcome
Night Phase Benefits: - Attacks opponents - Doesn't use up Action capacity - Can be played after seeing your full turn develop - Multiple Werewolves can be played without Action concerns
For Action Phase Use: - Benefits from +Action cards - Works well with other draw cards - Can enable big money strategies - Helps find Night cards consistently
For Night Phase Use: - Combines well with other Night cards - Works with any strategy since it doesn't compete for Actions - Particularly strong with other attack cards - Benefits from card cycling to play frequently
Key Synergies
Village Variants: - Village, Worker's Village, etc. - Provides needed Actions to play Werewolf and other cards - Enables multiple Werewolves in one turn
Draw Enhancers: - Library - Watchtower - Helps ensure maximum hand size despite discarding effects
Other Night Cards: - Devil's Workshop - Vampire - Night Watchman - Creates powerful Night phase sequences
Attack Amplifiers: - Ghost Ship - Militia - Multiplies pressure on opponents
Deck Cycling: - Chapel - Cellar - Helps see Werewolf more frequently
Card Recovery: - Haven - Archive - Helps manage hand composition for optimal timing
Counter Strategies and Weaknesses
Direct Counters: - Moat (blocks Night phase attack) - Lighthouse (continuous protection) - Way of the Mouse (can convert it to a different $5 card)
Indirect Counters: - Fast deck thinning - Rush strategies - Big money approaches that don't mind Hexes
Action Phase Weaknesses: - Terminal action - Competes with other terminals - Can lead to dead draws
Night Phase Weaknesses: - Random Hex effects - Requires waiting until Night - Can be blocked
Optimal Use Scenarios
Action Phase: - When you need to see more cards quickly - To find key kingdom cards - When you have few other terminals
Night Phase: - When opponents are building crucial engines - To disrupt early deck building - When you have multiple Werewolves
Action Phase: - When you need specific cards - To enable combinations - When you have sufficient +Actions
Night Phase: - To maintain pressure on opponents - When you have established Night card chains - To disrupt opponent's strategies
Action Phase: - To find Victory cards - When racing for specific cards - To enable final turn combinations
Night Phase: - To slow opponent's Victory card acquisition - When ending the game is imminent - To force crucial discards
Building Around Werewolf
Components: - Villages for +Actions - Additional draw cards - Trash for benefit cards - Night enablers
Strategy: - Use Action phase early for setup - Transition to Night phase attacks - Maintain consistent pressure - Build toward multiple Werewolf plays
Components: - Silver/Gold focus - Limited Action cards - Night phase emphasis - Attack supplements
Strategy: - Minimal Action phase use - Regular Night phase attacks - Quick deck cycling - Pressure through Hexes
Components: - Balanced Action/Night cards - Flexible enablers - Mixed economy - Situational responses
Strategy: - Adapt phase use to game state - Maintain flexibility - Leverage both abilities - React to opponent's strategy
Kingdom Considerations
Features: - Multiple +Action cards - Card draw support - Night card synergies - Attack amplifiers - Deck cycling options
Examples: - Villages + Laboratory variants - Night card combinations - Trash for benefit options - Multiple attack cards
Features: - Heavy terminal Action competition - Strong attack protection - Fast alternative strategies - Limited deck cycling - Poor Night phase support
Examples: - Reaction-heavy kingdoms - Rush kingdom sets - Terminal Action focus - Limited trashing
Purchasing Guidelines
Buy Werewolf Early If: - Kingdom lacks strong $5 alternatives - Night phase attacks are valuable - Draw is limited - Terminal space is available
Skip Werewolf If: - Better $5 options exist - Strong attack protection present - Terminal collision likely - Fast alternative strategies available
Consider Adding When: - Engine is established - +Actions are available - Night phase becoming relevant - Additional pressure needed
Avoid Adding When: - Deck already terminal-heavy - Game ending soon - Better options available - Attack protection prevalent
Multiple Werewolf Considerations
Action Phase: - More consistent drawing - Higher probability of combinations - Better deck cycling
Night Phase: - Increased attack pressure - More frequent Hexes - Reliable disruption
Action Phase: - Terminal collision - Action competition - Dead draws
Night Phase: - Diminishing returns - Reaction saturation - Resource investment
Conclusion
Werewolf is a versatile card that requires careful consideration of timing and strategy. Its dual-phase nature offers flexibility but demands thoughtful deck building and tactical decisions. Success with Werewolf often comes from:
While not always a kingdom-defining card, Werewolf can be a powerful tool in the right circumstances, offering both utility and attack potential. The key to maximizing its effectiveness lies in proper timing, phase selection, and support card choices.
Remember that Werewolf's strength varies significantly based on kingdom composition and opponent strategies. Being adaptable in its use and understanding both its strengths and limitations will lead to more successful implementation in your games.