Cost: $4
Type: Action-Looter
Text: +$5\nYou may trash an Action card from your hand. If you don't, trash this.\dWhen you gain this, gain 2 Ruins.
Here's a comprehensive strategy guide for Death Cart:
Death Cart Strategy Guide
Introduction: Death Cart is a powerful but complex $4 Action-Looter card from Dark Ages that offers a massive economic boost with significant drawbacks. Understanding when and how to use Death Cart effectively can make the difference between it being a game-winning engine piece or a liability that clogs your deck with Ruins.
Core Mechanics: - Provides +$5 when played - Requires trashing an Action card from hand to avoid self-trashing - Gains 2 Ruins when acquired - Is both an Action card and a Looter card
Key Strengths: 1. Massive economic boost (+$5) 2. Relatively low cost ($4) 3. Can function as both engine fuel and a terminal payload 4. Synergizes with trash-for-benefit effects
Key Weaknesses: 1. Requires Action cards to sustain 2. Adds Ruins to your deck 3. Terminal Action (no +Actions) 4. Can self-trash if requirements aren't met
Strategic Considerations:
When to Buy Death Cart: - Early game (turns 1-4) if you have a clear plan for handling Ruins - Mid-game when your deck can support multiple Actions - When your engine needs a powerful payload piece
When to Avoid Death Cart: - If you lack reliable Action cards to feed it - When Ruins would severely harm your strategy - Late game when deck dilution is critical - When competing strategies are faster
Minimum Support Needed: - Multiple Action cards (ideally 8+ in deck) - Card draw to find both Death Cart and fodder - Ruins management strategy
Optimal Support: - Villages or other +Actions - Strong card draw - Trash-for-benefit effects - Ways to gain extra Actions
The Ruins Challenge: Death Cart's biggest drawback is the automatic gain of 2 Ruins when acquired. Ruins are generally detrimental cards that take up hand space and provide minimal benefit. Successfully using Death Cart requires a plan for handling these Ruins.
Ruins Management Strategies: a) Trashing - Chapel, Steward, or other trashers - Makes Death Cart much more manageable - Consider cost of trashing actions
b) Transformation - Upgrade, Remodel, or similar cards - Convert Ruins into useful cards - Requires specific kingdom cards
c) Utilization - Cultist or other cards that benefit from cheap Actions - Iron Monger can top-deck beneficial Ruins - Ruins become less problematic
d) Deck Acceleration - Strong enough draw to overcome Ruins - Must be faster than alternative strategies - Requires significant deck investment
Strong Synergies:
a) Villages and +Actions - Fishing Village - Worker's Village - Festival - Native Village Enable multiple Death Cart plays and provide fodder
b) Card Draw - Laboratory - Smithy - Council Room - Hunting Party Find Death Cart and Action fodder consistently
c) Trash-for-benefit - Bishop - Apprentice - Salvager - Trading Post Turn Death Cart into an advantage when no longer needed
d) Action-heavy Engines - University - Throne Room variants - King's Court Provide plenty of fodder while maximizing benefit
e) Ruins Synergies - Fortress (can't be trashed, reusable fodder) - Cultist (benefits from cheap Actions) - Market Square (turns trashing into Gold) - Rats (provides expendable Actions)
Early Game Strategy: 1. Assess kingdom for Ruins management 2. Plan acquisition timing 3. Secure support cards first 4. Consider opening Death Cart only with strong support
Mid Game Strategy: 1. Build engine infrastructure 2. Acquire multiple Death Carts if sustainable 3. Balance Action card quantity 4. Maintain Ruins management
Late Game Strategy: 1. Consider trashing Death Cart 2. Use as finishing payload 3. Watch Action card supply 4. Avoid if deck control critical
When Opposing Death Cart: 1. Attack card draw (Militia, Ghost Ship) 2. Compete for Action cards 3. Rush ending before engine builds 4. Contest key support cards
When Playing Against: 1. Build faster engines 2. Use Gardens/Silk Merchant strategy 3. Attack deck consistency 4. Drain Action card piles
Favorable Kingdoms: - Strong trashing available - Multiple villages - Action-heavy support - Ruins synergies - Slow alternate strategies
Unfavorable Kingdoms: - Limited trashing - Few +Action cards - Big Money viable - Fast alternate engines - Limited card draw
In 3+ Player Games: - Ruins pile depletes faster - Action cards more contested - Engine building more difficult - Consider alternative strategies
Common Mistakes to Avoid
Over-investing
Ignoring Ruins management
Poor Timing
Missing key support cards
Resource Management
Poor Ruins handling
Strategic Errors
Poor end-game timing
Sample Strategies
Basic Engine: - 2-3 Villages - 2 Death Carts - Card draw (Lab/Smithy) - Trasher for Ruins - Additional payload
Advanced Engine: - Multiple villages - 3-4 Death Carts - Throne Room variants - Strong draw engine - Ruins synergies - Alternative payload
Hybrid Strategy: - 1-2 Death Carts - Limited villages - Treasure-based payload - Selective trashing - Flexible approach
Strong Positive Interactions: - Fortress: Ideal fodder - Market Square: Profit from trashing - Cultist: Ruins synergy - University: Action gain - Throne Room: Multiplication
Strong Negative Interactions: - Ghost Ship: Disrupts combos - Militia: Reduces hand size - Possession: Complex interactions - Cursers: Additional deck pollution - Scrying Pool: Weakened by Ruins
Conclusion:
Death Cart is a powerful but demanding card that requires careful planning and support to use effectively. Success with Death Cart depends on: - Building appropriate support infrastructure - Managing Ruins effectively - Maintaining Action card supply - Timing acquisition correctly - Understanding kingdom context
When properly supported, Death Cart can provide massive economic advantage and serve as a key engine component. However, its drawbacks require careful consideration and should not be underestimated. Players must weigh the benefits against the costs and have a clear strategy for managing its challenges.
Used well, Death Cart can be a game-winning card. Used poorly, it can saddle your deck with Ruins and self-trash at critical moments. Understanding these dynamics and planning accordingly is crucial for success with this complex card.
Remember: - Plan for Ruins management - Secure support infrastructure - Maintain Action supply - Consider kingdom context - Time acquisition carefully - Have clear win condition
With proper understanding and execution, Death Cart can be a powerful tool in your Dominion strategy arsenal.