Cost: $4
Type: Action-Attack
Text: Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Here's a comprehensive strategy guide for Thief in Dominion:
Introduction Thief is one of the original attack cards from base Dominion, and it has a unique role as the only attack card that directly targets opponents' Treasure cards. While many experienced players consider Thief to be one of the weaker attack cards, understanding when and how to use it effectively can still be valuable for improving your game.
Basic Mechanics - Forces each opponent to reveal their top 2 cards - You choose one Treasure card (if any) from those revealed to trash - You may gain the trashed Treasure - Opponents discard any other revealed cards
Key Strengths 1. Treasure Removal - Permanently removes Treasure cards from opponent decks - Can deny opponents important economy cards - Particularly effective against decks relying on high-value Treasures
Creates card advantage by gaining while removing from opponents
Information
Primary Weaknesses 1. Inconsistent Results - Highly dependent on opponent deck composition - May often miss Treasures entirely - Effectiveness decreases as decks get thinner
Often slower than simply buying Treasures
Can Help Opponents
When to Buy Thief
Good Situations for Thief:
Opponents likely to have high Copper density
Mid Game (Turns 6-12)
Limited trashing available to opponents
Specific Kingdom Conditions
Poor Situations for Thief:
Better economy options
Kingdom Features
Fast game pace
Opponent Strategies
Optimal Timing and Usage
Early Game Play: 1. Target Priority - Focus on players building traditional Big Money - Hit players who haven't thinned Coppers - Consider passing on gaining stolen Coppers
Mid Game Play: 1. Selective Targeting - Prioritize stealing Silver/Gold - Focus on players with known Treasure density - Consider opponent deck cycling
Late Game Play: 1. Timing Considerations - Use before opponents' crucial turns - Consider Victory card density - Watch for game-ending conditions
Combos and Synergies
Strong Combinations:
Better chances of hitting Treasures
Deck Inspection
Helps time attacks better
Card Draw
Improves overall deck velocity
Duration Cards
Provides additional benefits
Treasure-Related Cards
Anti-Synergies:
Competes for limited Actions
Trashing Cards
Defending Against Thief
Counter Strategies:
Include deck-thinning options
Defensive Cards
Prevent attack effects entirely
Deck Management
Timing purchases
Alternative Strategies
Specific Card Counters:
Deck Manipulation
Alternative Economy
Advanced Techniques
Time attacks optimally
Multi-Player Dynamics
Manage table politics
Economic Warfare
Control game pace
Psychological Aspects
Kingdom Analysis
Favorable Kingdoms:
Slow game pace
Treasure-Dependent
Valuable Treasures present
Supporting Cards
Unfavorable Kingdoms:
Efficient trashing
Action Economy
Engine enablers
Defense-Heavy
Cost-Benefit Analysis
Benefits: 1. Economic Impact - Treasure removal - Potential gains - Purchase denial
Pace control
Psychological Effect
Costs: 1. Resource Investment - $4 purchase - Action usage - Opportunity cost
Potential backfire
Strategic Limitations
Conclusion
Thief occupies a unique but challenging position in Dominion strategy. While not typically considered a top-tier card, it can be effective in specific situations and kingdoms. Success with Thief requires:
Best Practices: 1. Be selective in purchasing 2. Time attacks carefully 3. Support with appropriate cards 4. Monitor effectiveness 5. Adjust strategy as needed
Common Mistakes to Avoid: 1. Over-investing in Thieves 2. Ignoring better alternatives 3. Poor timing of attacks 4. Failing to adapt strategy 5. Neglecting win conditions
While Thief may not be a dominant strategy card, understanding its proper use and limitations can make you a more complete Dominion player. Consider it as part of your strategic toolkit, but be prepared to pass on it when better options exist.