Cost: $4
Type: Action
Text: +2 Actions\n+1 Buy\n+1 Coin\dWhen you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
Villa is a fascinating $4 Action card from Empires that offers both immediate utility and a unique gaining ability that can dramatically alter the flow of your turn. Let's dive deep into how to best utilize this card.
Villa provides: - +2 Actions - +1 Buy - +1 Coin - A special gaining ability that: * Puts the gained Villa directly into your hand * Gives +1 Action * Returns you to your Action phase during your Buy phase
The basic payload (+2 Actions, +1 Buy, +1 Coin) is modest but useful, making Villa a reasonable card to play in most situations. However, its true power lies in its gaining ability.
a) Action Phase Recovery The most powerful aspect of Villa is its ability to rescue "dead" turns where you've run out of Actions or hit terminal collision. By gaining a Villa during your Buy phase, you can return to your Action phase with both the Villa and an Action to play it, potentially starting a whole new chain of Actions.
b) Buy Phase Flexibility Villa allows you to make purchasing decisions with more information. You can spend some money, gain a Villa, return to your Action phase, and potentially generate more money or effects before making additional purchases.
c) Terminal Space Creation The +2 Actions provided by Villa helps support terminal-heavy decks, making it easier to play multiple terminal Actions in the same turn.
a) Terminal Recovery - If you draw multiple terminals without +Actions, you can gain a Villa to play additional terminals - Particularly valuable with powerful terminals like Witch, Ghost Ship, or other attack cards - Can save turns that would otherwise be wasted due to terminal collision
b) Chain Enabler - Gain Villa during Buy phase to enable Action chains - Useful with cards that give +Cards but no +Actions - Can extend Laboratory or similar chains when you draw into terminals
c) Buy Phase Optimization - Make initial purchases - Gain Villa to return to Action phase - Generate additional resources - Make more informed secondary purchases
a) Gainers Villa works exceptionally well with cards that can gain during the Buy phase:
b) Draw Engines Villa synergizes well with drawing engines:
These combinations allow you to draw more cards after gaining Villa, potentially finding more valuable Actions to play.
c) Treasure-Action Interactions Villa works particularly well with:
These cards can generate additional money during your renewed Action phase.
a) Early Game (Turns 1-4) - Consider opening Villa/Silver if the board has valuable $5 cards - Villa/Silver enables potential $5 purchases on turn 3 or 4 - Early Villa can help establish action chains
b) Mid Game (Turns 5-10) - Add additional Villas if running many terminals - Use Villa gains strategically to extend important turns - Consider Villa as support for developing engines
c) Late Game (Turns 11+) - Villa becomes valuable for optimizing final turns - Can help execute multiple-buy turns more effectively - Useful for squeezing out extra points in close games
When playing against Villa:
a) Rushing - Fast strategies can sometimes outpace Villa's utility - Province rushing can work if Villa player is too focused on engine building
b) Attacks - Militia/Ghost Ship can disrupt Villa-based hand management - Cursing attacks can dilute deck quality, making Villa less effective
c) Alternative Engines - Some engines may not need Villa's recovery ability - Consider whether your deck truly benefits from the Villa gain ability
a) Strong With: - Terminal draw cards - Cards that benefit from multiple Action phases - Buy phase gainers - Cards that care about gaining (Tunnel, Market Square) - Treasure-based engines
b) Weak With: - Simple Big Money strategies - Decks with natural village support - Kingdoms with few valuable terminals - Ultra-fast rush strategies
a) Over-investing - Don't buy too many Villas early - One or two is often sufficient for engine support - Avoid buying Villa when basic treasures would be better
b) Poor Timing - Don't gain Villa without a clear plan for the renewed Action phase - Consider whether returning to Action phase will actually improve your turn - Don't waste buys on Villa when you need other components
c) Neglecting Core Engine Pieces - Villa shouldn't replace essential engine components - Remember that Villa is support, not typically a primary strategy
a) Multi-Phase Turn Planning - Plan both Action and Buy phases together - Consider potential Villa gains when sequencing cards - Keep track of available resources across multiple phases
b) Villa Chains - Multiple Villas can be gained in sequence - Each Villa gain provides new opportunities - Can enable complex turns with multiple phase switches
c) Endgame Optimization - Use Villa to maximize point gains in final turns - Consider Villa gains to enable multiple Province buys - Time Villa purchases to enable optimal game-ending turns
a) With Colonies - Villa becomes more valuable in Colony games - Can help reach high price points - Useful for optimizing multiple-buy turns
b) With Shelters - Less reliable early game - May need to adjust opening strategies - Consider alternative $4 openings
c) With Platinum - Villa can help optimize complex treasure plays - Useful for reaching Platinum price point - Can enable multiple high-value purchases
a) 3+ Player Games - Villa's utility increases with more players - More important to secure engine pieces early - Consider attack protection more seriously
b) Table Position - Later positions may need Villa more for catch-up - Earlier positions can establish engine tempo better - Consider pile control aspects
a) Tracking Resources - Keep clear track of available Actions - Monitor remaining Buys - Track phase changes carefully
b) Timing Considerations - Plan Villa gains before starting Buy phase - Consider opponent's likely responses - Time engine building appropriately
c) Decision Points - Evaluate whether to gain Villa each Buy phase - Consider alternative $4 purchases - Weigh benefits of returning to Action phase
Villa is a versatile support card that offers unique strategic opportunities through its gaining ability. While not always essential, it can enable powerful turns and recover otherwise dead situations. Success with Villa requires careful planning, good timing, and clear understanding of your deck's needs.
Key Takeaways: 1. Use Villa's gain ability strategically to rescue dead turns 2. Don't over-invest in multiple copies early 3. Plan multi-phase turns carefully 4. Consider Villa as support for larger strategies 5. Time Villa gains for maximum impact
Villa's unique abilities make it a fascinating card that rewards skillful play and careful planning. Understanding when and how to use Villa effectively can significantly improve your Dominion gameplay, particularly in engine-based strategies or terminal-heavy kingdoms.