Cost: $0*
Type: Action
Text: +1 Action\nReturn this to its pile. If you did, gain a card to your hand costing up to $6.\n(This is not in the Supply.)
Here's a comprehensive strategy guide for Wish in Dominion:
Overview: Wish is a unique Action card from the Nocturne expansion that allows you to gain a card costing up to $6 directly to your hand. While it costs $0, it's not available in the Supply and can only be obtained through other means, primarily through specific Boons from the Nocturne expansion.
Key Characteristics: - Gains a card directly to your hand - Provides +1 Action - Returns to its pile after use - Not in the Supply - One-time use per acquisition
Getting Access to Wish:
Sacred Grove: Receive a Boon when others gain Victory cards
Secondary Methods:
Strategic Considerations:
a) Early Game: - Excellent for gaining key $5-$6 cards early - Can jumpstart your deck before you naturally reach $5-$6 - Consider gaining engine components or powerful payload cards
b) Mid Game: - Use to gain specific combo pieces - Can help recover from attacks that reduced your buying power - Useful for gaining supplementary engine components
c) Late Game: - Can gain Victory cards directly to hand - Useful for gaining reaction cards in response to attacks - May help acquire crucial cards when money is tight
Priority Targets ($5-$6):
a) Engine Components: - Laboratory - Market - Council Room - Village variants - Hunting Lodge - Library
b) Payload Cards: - Gold - Merchant Ship - Charging Steed - Strong attack cards
c) Victory Cards: - Duchy (late game) - Special victory cards like Gardens or Silk Road
Lower Cost Targets (situational): - Silver (early game if nothing better available) - Specific $4 engine pieces needed immediately - Reaction cards in response to attacks
Strong Synergies:
a) Card Playing Effects: - Throne Room variants - King's Court - Royal Carriage - Crown These don't work directly on Wish but can be used on the gained card if it's an Action
b) Hand Size Increasers: - Draw to X cards - Library - Watchtower These help you see and use the gained card sooner
c) Duration Cards: - Gaining Duration cards with Wish can provide immediate and future benefits - Examples: Wharf, Merchant Ship, Caravan
d) Travellers: - Can gain key Traveller cards to start their upgrade chain - Particularly useful for Page and Peasant
e) Cards that care about gaining: - Merchant Guild - Groundskeeper - Tracker - Highway
a) Engine Building: - Use Wish to gain key engine pieces - Focus on cards that would normally take multiple turns to acquire - Can help establish engine consistency earlier
b) Big Money Support: - Gain Gold or other treasure variants - Use to acquire key support cards like Merchant Ship
c) Rush Strategies: - Gain Province/Duchy in endgame scenarios - Support Gardens or other alt-VP strategies
d) Defensive Play: - Gain Moat or other reactions when needed - Acquire cards that help recover from attacks
Limitations: - One-time use - Requires specific cards/effects to acquire - $6 cost limit - Must be used immediately when gained
Counter-strategies: - Handsize reduction attacks can limit effectiveness - Junking attacks can dilute deck before Wish payoff - Racing strategies can end game before Wish impact
When evaluating Wish's potential in a kingdom:
a) Strong Kingdoms: - Presence of powerful $5-$6 cards - Engine components available - Ways to use gained cards immediately - Multiple ways to gain Wishes
b) Weak Kingdoms: - Few impactful $5-$6 cards - Heavy attack presence - Fast alternative strategies - Limited access to Wish-gaining effects
In multiplayer games: - Higher competition for key cards - More opportunities from Sacred Grove - Increased importance of reaction cards - More complex timing decisions
a) Chaining: - Use Wish to gain cards that help acquire more Wishes - Chain together multiple Wishes in one turn through various effects
b) Wish Timing: - Consider keeping Wish until specific cards are needed - Time usage with opponent's turns and available piles
c) Pile Control: - Use Wish to gain cards from nearly empty piles - Deny opponents access to key cards
Common Mistakes to Avoid
Poor Timing:
Waiting too long in competitive situations
Suboptimal Targets:
Not considering immediate needs
Lack of Follow-up:
Insufficient deck support for gained card
Overvaluing Wish:
Neglecting basic deck development
Example Scenarios
Early Game Scenario: Kingdom has Laboratory, Village, Gold - Consider gaining Laboratory to start engine - Gold if money is needed - Village if actions are constraining
Mid Game Scenario: Kingdom has Duchy, Market, Moat - Market for engine building - Moat if attacks are prevalent - Duchy if endgame is approaching
Late Game Scenario: Kingdom has Province, Duchy, Gardens - Usually gain Province/Duchy - Consider Gardens if supporting strategy
Strong Positive Interactions: - Blessed Village (reliable access) - Tracker (top-deck gained card) - Royal Seal (top-deck gained card) - Watchtower (flexibility in gained card placement)
Negative Interactions: - Possession (can't benefit from opponent's Wish) - Enchantress (affects gained Action cards) - Cursers (dilute deck before payoff)
When including Wish in custom kingdoms: - Include meaningful $5-$6 targets - Balance Wish-gaining opportunities - Consider interaction with other mechanics - Include sufficient supporting cards
Conclusion:
Wish is a powerful but situational card that requires careful timing and strategic consideration. Its ability to gain cards directly to hand can provide significant advantages, but its one-time use nature means players must maximize its impact. Success with Wish depends on:
When used effectively, Wish can accelerate strategies, provide key cards at crucial moments, and offer tactical flexibility. However, it shouldn't be relied upon as a primary strategy and works best as a supplementary tool in a well-constructed deck plan.
The key to mastering Wish is understanding that it's not just about gaining the most expensive card possible, but rather gaining the right card at the right time to advance your strategy. Consider the immediate impact, future implications, and opportunity cost of your choice, and you'll make the most of this unique card's potential.