Cost: $5
Type: Action-Duration
Text: Now and at the start of your next turn: +$2.
Merchant Ship Strategy Guide
Introduction: Merchant Ship is a Duration card from the Seaside expansion that provides +$2 both when played and at the start of your next turn, for a total of $4 across two turns. While seemingly straightforward, its unique timing and consistent payload make it an interesting card with several strategic implications.
Core Strengths: 1. Guaranteed $4 across two turns 2. Duration effect provides turn-start money 3. Efficient cost-to-benefit ratio 4. Reliable payload without requiring other cards 5. Doesn't take up draw space on the following turn
Basic Analysis:
Cost Efficiency: At $5, Merchant Ship provides excellent value for its cost. The total $4 return means you're essentially getting back 80% of your investment each time you play it. While this might seem less impressive than cards like Market (+1 Card, +1 Action, +1 Buy, +$1 for $5), the spacing of the money across turns and reliability create unique advantages.
Timing Advantages: The key feature of Merchant Ship is getting $2 at the start of your next turn before drawing cards. This pre-draw money has several benefits: - Helps ensure hitting important price points - Combines with your hand more predictably than terminal draw - Makes planning purchases easier - Can enable better decisions about Action cards to play
Key Use Cases:
Works well even in small deck sizes
Engine Support: While not an engine component itself, Merchant Ship can support engines by:
Helping hit critical price points more reliably
Big Money Support: Merchant Ship excels in money-focused strategies:
Strategic Considerations:
However, avoid opening Merchant Ship when: - Strong engine components are available - Critical $5 kingdom cards are limited - Strong trashing is available - The game demands high tempo
Buy more when: - The game pace is moderate to slow - You're pursuing a money strategy - There's limited deck draw - You need reliable income
Buy fewer when: - The game pace is very fast - You're building an engine - You have strong deck draw - There are better payload options
Key Synergies:
Haven: Helps set up strong following turns
Draw Synergies:
Council Room: Mass draw helps find Ships while supporting money strategy
Deck Control:
Pearl Diver: Bottom-deck control can set up Ships
Economic Enhancers:
Counter Strategies:
Build engines that outpace Ship's economy
Attacks:
Pirate Ship: Targets treasure-heavy strategies
Alternative Strategies:
When to Skip Merchant Ship:
Engine pieces enable quick cycling
Better Alternatives:
Strong trashing enables different strategy
Board Conditions:
Advanced Tips:
Balance Ship plays with other actions
Deck Composition:
Plan treasure ratios
Game Phase Adaptation:
Endgame: Use guaranteed money for key purchases
Optimization Techniques:
Sample Strategies:
Key Cards: - Merchant Ship - Silver - Gold - Market (for +Buy)
Key Cards: - Merchant Ship - Wharf - Fishing Village - Caravan
Key Cards: - Merchant Ship - Laboratory - Silver - Market
Conclusion:
Merchant Ship is a reliable economic card that provides consistent value across multiple turns. Its strength lies in: - Reliable economy - Turn-start money - Efficient cost-to-benefit - Strategic flexibility - Duration synergies
While not always the optimal choice, it excels in: - Money-focused strategies - Duration card combinations - Reliable economy building - Moderate-paced games
Understanding when and how to incorporate Merchant Ship into your strategy is key to maximizing its potential. Consider the game pace, available kingdoms cards, and overall strategy when deciding its role in your deck.
Remember: - Value the guaranteed next-turn money - Plan multi-turn sequences - Balance with other actions - Adapt quantity to game conditions
With proper use, Merchant Ship can provide the consistent economy needed to execute various strategies effectively while offering unique advantages through its duration effect and turn-start timing.