Cost: $4
Type: Action
Text: +1 Card\n+2 Actions\dWhen you buy this, gain another Port.
Here's a comprehensive strategy guide for Port in Dominion:
Introduction Port is a unique Action card from the Adventures expansion that combines a modest draw effect (+1 Card) with strong action generation (+2 Actions) and a special gaining mechanic that provides two copies when purchased. This unusual combination of features makes Port an interesting card that requires careful consideration in both deck-building and gameplay.
Basic Properties - Cost: $4 - Effects: +1 Card, +2 Actions - Special gaining rule: When you buy Port, gain an additional copy - Type: Action (non-terminal)
Core Strengths 1. Village Effect Port's primary strength is its ability to provide +2 Actions, making it a "village" card that enables multi-action chains. The fact that it replaces itself with +1 Card means it doesn't reduce your hand size while providing these actions.
Automatic Doubling The special gaining rule means each $4 investment provides two copies of Port, making it exceptionally efficient for building action chains quickly.
Non-terminal Nature Being non-terminal (providing more actions than it consumes) means Ports can be freely chained together without creating terminal collision problems.
Key Uses and Strategies
Creating consistent action availability
Early Game Acceleration The dual-gaining mechanic makes Port particularly powerful in the early game:
Creates reliability through redundancy
Engine Building Port excels in engine-building strategies:
Specific Synergies
Laboratory variants The +2 Actions ensures you can play both your Port and your draw cards effectively.
Terminal Attack Cards Port enables multiple attacks per turn with cards like:
Bureaucrat The ability to play multiple attack cards can create significant pressure on opponents.
Payload Cards Port supports playing multiple terminal payload cards like:
Bridge This allows for powerful economic or Victory Point generating turns.
Thinning Cards Port works well with deck-thinning cards:
Timing and Quantity
The dual-gaining mechanic makes early Port purchases particularly valuable
Mid Game (Turns 5-10)
Consider stopping Port purchases once action supply is reliable
Optimal Quantity The ideal number of Ports depends on your strategy:
Counter Strategies
Early Province rushing These strategies can end the game before the engine fully develops.
Deck Attack Cards that interfere with deck consistency can disrupt Port-based engines:
Deck order manipulation
Alternative Approaches Sometimes avoiding Port-based engines in favor of:
When to Skip Port
In Big Money variants
Better Alternatives
When alternate strategies are clearly superior
Hostile Kingdoms
Building Around Port
Treasure for early purchases
Support Cards Consider including:
Duration cards for smoothing
Engine Assembly Order Typical priority:
Advanced Techniques
Maintain draw consistency
Deck Tracking
Adjust purchases accordingly
Optimization
Kingdom Evaluation
When evaluating a kingdom for Port-based strategies, consider:
How many terminals are needed for the strategy?
Competition for $4 Slots
Can multiple $4 cards be incorporated?
Game Pace
Sample Strategies
Market for payload Goals: Consistent Province gaining
Port Attack Chain
Economic support Goals: Curse distribution while building economy
Port Mega-Turn
Common Mistakes to Avoid
Focusing solely on action capacity
Under-investing
Inconsistent engine operation
Poor Timing
Conclusion
Port is a powerful and unique village card that excels in engine-building strategies. Its dual-gaining mechanic makes it particularly efficient for establishing action chains quickly, while its self-replacing nature ensures consistent engine operation. Success with Port requires careful balance of quantity, timing, and supporting components, but when properly implemented, it can enable powerful and reliable engines.
The key to mastering Port is understanding both its strengths (quick action chain establishment, consistency, efficiency) and limitations (opportunity cost, vulnerability to rush strategies, need for supporting cards). By carefully evaluating kingdom contexts and adjusting strategy accordingly, Port can be a powerful tool in many Dominion strategies.
Remember that Port's effectiveness ultimately depends on the kingdom context and your ability to build appropriate support around it. Whether it's enabling multiple attacks, supporting heavy draw, or facilitating payload cards, Port's flexibility makes it a valuable addition to many strategies when used appropriately.