Cost: $3
Type: Action-Attack
Text: +1 Card\n+1 Action\nEach other player gains a curse.
Here's a comprehensive strategy guide for Familiar in Dominion:
Introduction Familiar is a powerful attack card from the Alchemy expansion that combines cursing with non-terminal draw. Costing $3 plus a Potion, it serves as both an engine component and a way to slow opponents down. While its high opportunity cost (requiring both Potion and an action) means it's not always the right choice, when properly leveraged, Familiar can be a devastating component of your strategy.
Basic Properties - Draws 1 card - Provides 1 action - Forces each opponent to gain a Curse - Non-terminal (doesn't use up actions) - Requires Potion to purchase
Core Strengths 1. Non-terminal nature The fact that Familiar is non-terminal is crucial to its power. Unlike most cursing attacks (like Witch or Sea Hag), Familiar doesn't consume an action when played. This means you can: - Play multiple Familiars in one turn - Include it in engine decks without disrupting your action chain - Combine it with other terminal actions more easily
Reliable cursing Like Witch, Familiar hands out Curses consistently. In multiplayer games, this can rapidly deplete the Curse pile while significantly hindering opponents.
Early accessibility At $3P (3 coins plus a Potion), Familiar can often be acquired on turn 3/4, allowing for early cursing pressure.
Key Weaknesses 1. Potion requirement - Must buy and draw Potion to acquire Familiar - Potion clogs deck early game - Reduces flexibility in purchase decisions
Requires both Potion and action to be effective
Limited utility late game
Strategic Considerations
When to Open Potion for Familiar: - Kingdom lacks strong $5 cards - Multiple viable Potion cards present - Opponent's strategy vulnerable to cursing - No strong curse-handling cards available - Game length likely to be medium-long
Avoid Opening Potion when: - Strong $5 cards present (especially alternate attacks) - Fast province rush possible - Strong curse-handling cards available - Better Potion cards compete for purchases
Optimal number of Familiars: - 2-player games: 2-3 Familiars - 3-player games: 2-4 Familiars - 4-player games: 3-4 Familiars
Factors affecting quantity: - Number of opponents - Curse pile size - Deck cycling speed - Action density - Alternative victory paths
Early Game: - Prioritize getting Potion in first few shuffles - Balance Familiar purchases with economy - Consider throne effects for faster cursing
Mid Game: - Transition focus once Curses depleted - Use as engine component - Consider trashing gained Familiars if better options exist
Late Game: - Maintain as non-terminal draw - Consider stopping Familiar purchases - Focus on victory conditions
Synergies and Combinations
These cards multiply Familiar's cursing effect while maintaining non-terminal status. Particularly strong early when Curses remain.
Help find Potion and Familiars more consistently while building deck power.
Help ensure Potion and Familiar appear together more often.
Can convert late-game Familiars into more useful cards.
Help smooth out Potion/Familiar acquisition and play.
Countering Familiar
Horse Traders provides immunity
Strategic Counters
Outpacing curse distribution
Economic Counters
Specific Kingdom Considerations
Lack of rush alternatives
Weak Kingdoms for Familiar
Advanced Techniques
Use deck inspection to line up Potion plays
Curse Distribution Timing
Use throne effects strategically
Engine Integration
Plan transition away from cursing
Multi-player Considerations
Sample Game Plans
Mid Game: - Complete curse distribution - Build economic foundation - Add payload cards - Consider additional Familiars
Late Game: - Transform into victory point engine - Consider trashing excess Familiars - Focus on province acquisition
Mid Game: - Selective curse distribution - Build primary engine - Add payload elements - Consider additional Familiars
Late Game: - Focus on victory condition - Use Familiars as engine components - Maintain pressure on key opponents
Common Mistakes to Avoid
Neglecting economy development
Poor Timing
Poor throne effect timing
Strategic Errors
Poor action management
Technical Mistakes
Conclusion
Familiar is a powerful but situational attack card that requires careful consideration and proper support to be effective. Its non-terminal nature and early availability make it particularly strong in the right kingdoms, but the Potion requirement and opportunity cost demand thoughtful evaluation of when to pursue it.
Success with Familiar requires: - Careful evaluation of kingdom context - Proper timing of Potion/Familiar acquisition - Strategic curse distribution - Effective engine integration - Clear transition plan - Understanding of counter-play
When these elements align, Familiar can be a devastating force that both slows opponents while contributing to your own engine development. However, the key to mastering Familiar lies not just in knowing when to use it, but also in recognizing when to avoid it or when to transition away from it as game conditions evolve.