Cost: $4
Type: Action
Text: Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.
Here's a comprehensive strategy guide for Golem:
Introduction Golem is a unique Action card from the Alchemy expansion that serves as both a deck-sifting tool and an Action multiplier. Its ability to reliably find and play two Action cards makes it fundamentally different from most other card-drawing or Action-granting effects in Dominion. Understanding how to leverage Golem's distinctive properties is key to using it effectively.
Basic Mechanics When you play Golem, you: 1. Reveal cards from your deck until finding exactly 2 Action cards (not counting other Golems) 2. Discard all non-Action cards revealed in the process 3. Play the two found Action cards in any order you choose
Key Properties - Golem costs $4 plus a Potion, making it a significant investment - It doesn't count as drawing cards (important for cards like Library) - It automatically plays the Actions it finds - It skips over other Golems when searching - You must play both Actions found (not optional) - The Actions are played in succession, fully resolving the first before starting the second
Strengths
Making terminal Action chains more consistent
Deck Filtering As Golem reveals cards until finding Actions, it effectively filters through your deck, potentially discarding many non-Action cards. This can help:
Thin out your deck during the current shuffle
Order Control Being able to choose the order of the two Actions provides important tactical flexibility:
Weaknesses
Can slow down early game development
Action Density Requirements Golem needs a sufficient density of Action cards to function efficiently:
Can be unreliable in Victory card-heavy late game
Lack of Control You don't get to choose which Actions you play:
May force suboptimal play sequences
Duration Card Interactions Golem can be awkward with Duration cards:
Optimal Usage Strategies
When building a Golem-based deck, consider:
Action Density - Aim for roughly 40-50% Actions in your deck - Include enough non-terminal Actions to avoid bottlenecks - Balance terminal draw with Villages/Action suppliers
Action Selection - Choose Actions that work well in any order - Include Actions that benefit from being played multiple times - Avoid Actions that require specific timing or choice flexibility
Support Cards - Include deck tracking/manipulation cards - Consider trashing effects to maintain Action density - Balance treasure density for reliable Potion access
Early Game - Prioritize establishing Potion access - Build basic Action infrastructure before adding Golems - Consider whether competing $4P cards are more important
Mid Game - Use Golems to find key combo pieces - Leverage deck filtering to skip through growing Victory cards - Maintain Action density while expanding deck
Late Game - Be aware of decreasing Action density - Consider stopping Golem acquisition - May need to retire Golems from active play
Strong Combinations
Village Variants - Fishing Village/Mining Village provide Action flexibility - Native Village can store Actions for later - Village variants help manage terminal Actions found by Golem
Draw Cards - Laboratory works well as non-terminal draw - Smithy/Council Room can be powerful if Action supply is managed - Library has special synergy due to Golem not counting as draws
Attack Cards - Witch/Cursing attacks benefit from consistency - Militia/Ghost Ship can repeatedly pressure opponents - Saboteur/Pirate Ship gain reliability
Engine Components - Market Square provides flexible resources - Festival offers reliable economy and Actions - Bazaar combines economy with Action supply
Poor Combinations
Choice-Dependent Cards - Throne Room/King's Court lose flexibility - Steward/Noble Brigand become less effective - Ambassador/Masquerade require specific timing
Reaction Cards - Moat may be revealed at suboptimal times - Secret Chamber loses its reaction benefit - Watchtower can't protect against unwanted gains
Terminal Draw Without Support - Multiple Smithies can collide - Witch without Action support is risky - Council Room may give opponents too many cards
When facing Golem decks:
Rush Strategies - Push Provinces before engine assembles - Contest Potions to delay Golem acquisition - Focus on payload over Actions
Deck Attack - Use Discard attacks to reduce Action density - Curse giving reduces Golem efficiency - Trading Post can remove Actions
Resource Denial - Embargo on key Action cards - Monopolize Villages/Action suppliers - Contest key combo pieces
Sample Strategies
Core Components: - 2-3 Golems - 6-8 Villages - Key terminal Actions - Trashing support
Strategy: Build Action density with Villages while using Golems to consistently find and play powerful terminals. Use trashing to maintain efficiency and accelerate deck cycling.
Core Components: - 2-3 Golems - Attack Actions - Defense Actions - Economy support
Strategy: Use Golems to consistently apply pressure through Attacks while maintaining defensive capability. Balance economy needs with Action density.
Core Components: - 1-2 Golems - Economy Actions - Light trashing - Treasure focus
Strategy: Use minimal Golems to enhance consistency of economy-focused Actions while maintaining strong treasure density. Less dependent on Action chains.
Tips and Tricks
Monitor Victory card density
Order Optimization
Account for opponent's likely responses
Deck Management
Manage duration card timing
Buying Decisions
Common Mistakes to Avoid
Reducing Action density
Poor Action Selection
Insufficient Village support
Neglecting Deck Composition
Insufficient trashing
Inflexible Play
Conclusion
Golem is a powerful but demanding card that requires careful deck construction and thoughtful play to use effectively. Success with Golem depends on: - Maintaining appropriate Action density - Selecting compatible Action cards - Managing resource balance - Adapting to game state
When properly supported, Golem provides unique benefits in consistency and Action multiplication that can form the core of strong engines or enhance other strategies. However, its Potion cost and specific requirements mean it's not always the right choice, even when available.
Understanding when and how to incorporate Golem into your strategy, while being aware of its limitations and requirements, is key to maximizing its potential in your Dominion games.