Golem
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Golem (Alchemy)

Cost: $4

Type: Action

Text: Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.

Strategy Review

Here's a comprehensive strategy guide for Golem:

Golem Strategy Guide

Introduction Golem is a unique Action card from the Alchemy expansion that serves as both a deck-sifting tool and an Action multiplier. Its ability to reliably find and play two Action cards makes it fundamentally different from most other card-drawing or Action-granting effects in Dominion. Understanding how to leverage Golem's distinctive properties is key to using it effectively.

Basic Mechanics When you play Golem, you: 1. Reveal cards from your deck until finding exactly 2 Action cards (not counting other Golems) 2. Discard all non-Action cards revealed in the process 3. Play the two found Action cards in any order you choose

Key Properties - Golem costs $4 plus a Potion, making it a significant investment - It doesn't count as drawing cards (important for cards like Library) - It automatically plays the Actions it finds - It skips over other Golems when searching - You must play both Actions found (not optional) - The Actions are played in succession, fully resolving the first before starting the second

Strengths

  1. Action Consistency One of Golem's greatest strengths is its ability to reliably find and play Action cards. Unlike cards like Laboratory or Village that just give you more Actions or cards, Golem guarantees you'll get to play two specific Action cards from your deck. This makes it excellent for:
  2. Ensuring key combo pieces are found
  3. Reducing the variance in Action-heavy decks
  4. Making terminal Action chains more consistent

  5. Deck Filtering As Golem reveals cards until finding Actions, it effectively filters through your deck, potentially discarding many non-Action cards. This can help:

  6. Temporarily skip past green cards or other deck-clogging elements
  7. Find important Actions more quickly in subsequent turns
  8. Thin out your deck during the current shuffle

  9. Order Control Being able to choose the order of the two Actions provides important tactical flexibility:

  10. Play Villages before terminals
  11. Set up combinations in the optimal sequence
  12. Avoid wasteful ordering of Actions

Weaknesses

  1. Cost The Potion requirement makes Golem awkward to acquire:
  2. Requires buying and drawing both Treasure types
  3. Competes with other Potion-cost cards
  4. Can slow down early game development

  5. Action Density Requirements Golem needs a sufficient density of Action cards to function efficiently:

  6. Too few Actions means revealing many cards before finding two
  7. Risk of drawing through your entire deck
  8. Can be unreliable in Victory card-heavy late game

  9. Lack of Control You don't get to choose which Actions you play:

  10. Must play both Actions found
  11. Can't save Actions for later
  12. May force suboptimal play sequences

  13. Duration Card Interactions Golem can be awkward with Duration cards:

  14. Duration cards played by Golem still take up Action slots next turn
  15. Can lead to Action conflicts across turns
  16. May waste Duration effects if timing is poor

Optimal Usage Strategies

  1. Deck Construction

When building a Golem-based deck, consider:

Action Density - Aim for roughly 40-50% Actions in your deck - Include enough non-terminal Actions to avoid bottlenecks - Balance terminal draw with Villages/Action suppliers

Action Selection - Choose Actions that work well in any order - Include Actions that benefit from being played multiple times - Avoid Actions that require specific timing or choice flexibility

Support Cards - Include deck tracking/manipulation cards - Consider trashing effects to maintain Action density - Balance treasure density for reliable Potion access

  1. Timing Considerations

Early Game - Prioritize establishing Potion access - Build basic Action infrastructure before adding Golems - Consider whether competing $4P cards are more important

Mid Game - Use Golems to find key combo pieces - Leverage deck filtering to skip through growing Victory cards - Maintain Action density while expanding deck

Late Game - Be aware of decreasing Action density - Consider stopping Golem acquisition - May need to retire Golems from active play

  1. Combo Considerations

Strong Combinations

Village Variants - Fishing Village/Mining Village provide Action flexibility - Native Village can store Actions for later - Village variants help manage terminal Actions found by Golem

Draw Cards - Laboratory works well as non-terminal draw - Smithy/Council Room can be powerful if Action supply is managed - Library has special synergy due to Golem not counting as draws

Attack Cards - Witch/Cursing attacks benefit from consistency - Militia/Ghost Ship can repeatedly pressure opponents - Saboteur/Pirate Ship gain reliability

Engine Components - Market Square provides flexible resources - Festival offers reliable economy and Actions - Bazaar combines economy with Action supply

Poor Combinations

Choice-Dependent Cards - Throne Room/King's Court lose flexibility - Steward/Noble Brigand become less effective - Ambassador/Masquerade require specific timing

Reaction Cards - Moat may be revealed at suboptimal times - Secret Chamber loses its reaction benefit - Watchtower can't protect against unwanted gains

Terminal Draw Without Support - Multiple Smithies can collide - Witch without Action support is risky - Council Room may give opponents too many cards

  1. Counter-Play

When facing Golem decks:

Rush Strategies - Push Provinces before engine assembles - Contest Potions to delay Golem acquisition - Focus on payload over Actions

Deck Attack - Use Discard attacks to reduce Action density - Curse giving reduces Golem efficiency - Trading Post can remove Actions

Resource Denial - Embargo on key Action cards - Monopolize Villages/Action suppliers - Contest key combo pieces

Sample Strategies

  1. Golem/Village Engine

Core Components: - 2-3 Golems - 6-8 Villages - Key terminal Actions - Trashing support

Strategy: Build Action density with Villages while using Golems to consistently find and play powerful terminals. Use trashing to maintain efficiency and accelerate deck cycling.

  1. Golem Control

Core Components: - 2-3 Golems - Attack Actions - Defense Actions - Economy support

Strategy: Use Golems to consistently apply pressure through Attacks while maintaining defensive capability. Balance economy needs with Action density.

  1. Golem Big Money

Core Components: - 1-2 Golems - Economy Actions - Light trashing - Treasure focus

Strategy: Use minimal Golems to enhance consistency of economy-focused Actions while maintaining strong treasure density. Less dependent on Action chains.

Tips and Tricks

  1. Tracking Considerations
  2. Count Actions remaining in deck
  3. Track other Golems to avoid reveals
  4. Monitor Victory card density

  5. Order Optimization

  6. Plan Action sequences before playing Golem
  7. Consider implications for next turn
  8. Account for opponent's likely responses

  9. Deck Management

  10. Use reshuffles strategically
  11. Consider intentionally missing Actions
  12. Manage duration card timing

  13. Buying Decisions

  14. Balance Potion needs with economy
  15. Consider Action density when adding cards
  16. Know when to stop buying Golems

Common Mistakes to Avoid

  1. Over-investing in Golems
  2. Buying too many early
  3. Neglecting economy development
  4. Reducing Action density

  5. Poor Action Selection

  6. Too many terminal Actions
  7. Incompatible Action combinations
  8. Insufficient Village support

  9. Neglecting Deck Composition

  10. Low Action density
  11. Poor treasure balance
  12. Insufficient trashing

  13. Inflexible Play

  14. Not adapting to opponent's strategy
  15. Forcing Golem use when suboptimal
  16. Ignoring alternative win conditions

Conclusion

Golem is a powerful but demanding card that requires careful deck construction and thoughtful play to use effectively. Success with Golem depends on: - Maintaining appropriate Action density - Selecting compatible Action cards - Managing resource balance - Adapting to game state

When properly supported, Golem provides unique benefits in consistency and Action multiplication that can form the core of strong engines or enhance other strategies. However, its Potion cost and specific requirements mean it's not always the right choice, even when available.

Understanding when and how to incorporate Golem into your strategy, while being aware of its limitations and requirements, is key to maximizing its potential in your Dominion games.