Cost: $2
Type: Action
Text: +1 Card\n+1 Action\nReveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
Here's a comprehensive strategy guide for Apothecary:
Apothecary Strategy Guide
Introduction Apothecary is a $2+ cost Action card from the Alchemy expansion that helps you draw Coppers and Potions while providing deck control. Its low cost and ability to both filter and draw make it an interesting early-game option, though its effectiveness varies significantly based on deck composition and kingdom context.
Basic Mechanics When you play Apothecary, you: 1. Draw one card 2. Get +1 Action 3. Reveal the top 4 cards of your deck 4. Put any Coppers and Potions from those cards into your hand 5. Return the other cards to the top of your deck in any order
Key Strengths - Low cost ($2+) - Non-terminal (provides +1 Action) - Helps concentrate treasure in hand - Offers deck control through card ordering - Synergizes with Potions - Can function as a light deck filter
Key Weaknesses - Requires Potion to purchase - Limited draw power - Less effective in thin decks - Becomes weaker as deck improves - Can interfere with other deck manipulation effects
Early Game Strategy
The typical opening decision tree: a) If opening with $4/3: - Consider Potion + Silver instead - Only get Apothecary if other Potion cards are crucial b) If opening with $5: - Usually better to get a stronger $5 card - Consider only if Potion cards are essential c) If opening with $2/3: - Apothecary becomes more attractive - Still compare to Silver + Silver
Mid-Game Strategy
Can help arrange combos
Quantity Considerations How many Apothecaries to buy:
5+: Usually excessive unless part of specific strategy
Transition Period Signs it's time to stop buying Apothecaries:
Key Synergies
Treasure-focused Strategies Works well with:
Deck Manipulation Synergizes with:
Action Chains Benefits from:
Counter-Synergies
Other Manipulators Can interfere with:
Draw Engines Less effective with:
Specific Kingdom Scenarios
Focus on deck improvement first
Big Money In simple Big Money variants:
Consider only with Potion synergies
Engine Building In engine kingdoms:
Better to focus on engine pieces
Rush Strategies In rush scenarios:
Advanced Techniques
Protect key cards from attacks
Timing Considerations Optimal play sequence:
Consider other players' turns
Multiple Apothecary Chains When playing several Apothecaries:
Counter-Strategy
Don't over-adjust
Attack Cards Effective attacks include:
Kingdom Recommendations
Limited trashing
Weak Kingdoms for Apothecary Avoid when seeing:
Sample Strategies
Add Provinces when affordable
Apothecary/Engine Build order:
Use for Potion finding
Multi-Apothecary Aggressive approach:
Timing and Endgame
Build toward strategy
Mid Game (Turns 8-15) Focus:
Adjust to opponent's pace
Late Game (Turns 16+) Considerations:
Common Mistakes
Overestimating draw power
Undervaluing
Dismissing in appropriate kingdoms
Tactical Errors
Conclusion
Apothecary is a specialized card that requires careful consideration of kingdom context and strategy. Its primary strengths lie in: - Early treasure concentration - Potion card access - Deck control - Action chain support
While not always a top-tier card, it can be effective when: - Supporting Potion strategies - Enabling treasure synergies - Providing early game stability - Offering deck manipulation
Success with Apothecary requires: - Clear strategic vision - Understanding of timing - Careful play sequencing - Recognition of appropriate kingdoms
Remember that Apothecary's effectiveness diminishes as decks improve, making it crucial to have a transition plan and to avoid over-investing in most cases. Use it as a supportive piece rather than a primary strategy unless specific kingdom conditions strongly favor it.